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Forever was pitched internally as four new dungeons. The files now hold ten
Associate production director Clay Stone has described how far WoW Forever drifted from its first internal pitch: four new dungeons, then six, then nine, as appetite inside Blizzard grew. The beta client now carries ten new dungeons, nine new zones and two raids. He traces the change of direction to Hardcore and Season of Discovery, plus one specific lesson: players skipped Season of Discovery because the word season made it sound temporary.
By the WoW Forever Builds News Desk ·

If you have wondered why WoW Forever keeps turning out to be larger than the last thing you read about it, Blizzard’s associate production director has an answer, and it is admirably unglamorous: they kept getting more excited.
From four to six to nine
Speaking to PC Gamer, Clay Stone describes the first internal version of the project, and it is nothing like what is in the beta:
There is a version of WoW Forever that really is that version of Vanilla with just a couple slight class changes. We give paladins a taunt, and presto change-o, you got Classic Plus or WoW forever … Our original pitch internally was: We’ll do four new dungeons, and the next thing we know, we’re doing six, and the next thing we know, we’re doing nine.
He puts the growth down to appetite rather than a plan: the wish inside the team, and more widely inside Blizzard, to deliver something more substantial than players were expecting, and he says the scope of what ships at launch is something that built up over time.
What the files actually count
We can check the end of that sentence against the client. The current beta datamine counts:
| New dungeons | 10 |
| New zones | 9 |
| Raids | 2 |
So the pitch went four, six, nine — and the files are at ten. Our dungeon list carries them with the level bands, and the newest of them, the City of Dalaran, only opened for testing this week.
It is worth being careful with that last number: Stone is describing a pitch history in conversation, not reading a spreadsheet, and the client’s count includes instances that are still sealed. The point is not that he is one short. The point is that the number roughly tripled.
Where the change of direction came from
Stone traces it through Blizzard’s own Classic experiments:
- The gradual break from #NoChanges. He says the evolution is clear across the Classic titles, in the level of experimentation and in moving away from that position.
- Hardcore and Season of Discovery as a testing ground. Those taught the team what players would and would not accept in the vanilla-era space, how classes could function there, and how to build new content for it at all.
- Season of Discovery’s reception. It shipped in November 2023 and, in his words, the response blew them away. That is when the discussions started about what a version of this would look like that is not pitched to players as a season.
The lesson that shaped Forever’s framing
That last line is the most useful thing in the interview, because it explains a decision you can see in the product. Stone says many players never touched Season of Discovery because it was a season — even with friends telling them it was the best version of WoW ever made. Being a season made it feel ephemeral, so they did not start.
Forever is the answer to that: the same willingness to change things, in a package that is not going anywhere. It also explains why the Legacy system is account-wide and permanent rather than seasonal, and why the level cap is fixed.
And the pace is the product
In a second conversation with PC Gamer, Stone gives the reasoning behind the slow lane:
It could be something with the times that we live in. The amount of information and noise that we’re facing all the time … but there’s a real longing for that slower, more deliberate pace … There seems to be a deliberate pushback on this “go go go” nature.
He points at Classic’s players not leaving after a month, and at Hardcore in 2023 bringing in people who had never played WoW before, drawn by a slower pace that Hardcore enforced.
Read alongside the week’s other story — Blizzard holding firm on dungeon experience so dungeon cleaving is not the fastest route to 60 — the two fit together. A team that thinks the slower pace is the appeal is not going to let the fastest route win, however loud the thread gets.
Sources
- Forever beta datamine: resurrection durability, item quality resets and the Dalaran key (build 1.60.1.70338)Daybreak Forever datamine · Oct 9, 2026
- WoW: Forever's list of changes snowballed as Blizzard got more excited, says dev: 'Our original pitch internally was: We'll do 4 new dungeons'PC Gamer · Oct 9, 2026
- WoW: Forever dev says 'there's a real longing for that slower, more deliberate pace' in MMOs: 'A deliberate pushback on this go go go nature'PC Gamer · Oct 9, 2026
How this article was made: drafted with AI from the sources listed above, then checked and edited by the WoW Forever Builds team before publishing. WoW Forever Builds is a fan site and not affiliated with Blizzard Entertainment.