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WoW Forever Races

WoW Forever keeps the eight Classic races, adds the Skyborne for both factions and gives every race a new set of four racials. This page lists what each race can play and links to its racials as the game client lists them, with Blizzard statements and Classic reference kept apart.

What changes for races

  • Official Every race has four racial abilities: two active and two passive, tuned to give a similar amount of offensive power while keeping each race's signature utility. Blizzard Entertainment
  • Official Six new class and race combinations: Gnome Priest, Human Hunter, Dwarf Shaman, Orc Mage, Troll Warlock and Undead Paladin, with more planned in future updates. Blizzard Entertainment
  • Official The Skyborne are a new playable race from Zephras Isle; you choose Horde or Alliance at character creation. Blizzard News
  • Official A final racial pass landed on October 26, a week before launch, and it partly reverses the October 15 one. Blizzard says some of the new traits felt too generic while others were objectively stronger, so this pass prioritises racial identity and rolls back places where a role- or class-focused racial had been replaced by a generic one. Some races will therefore be slightly better at certain combat roles, which Blizzard states as a deliberate choice. Blizzard Entertainment (forums)
  • Official The weapon racials are not coming back, and this is the one exception to the rollback. Blizzard's reason: however strong the fantasy, it is not healthy in the long run for future raid and dungeon loot tables to be evaluated through the lens of "required" weapon types. Human Sword Specialization is still Ruthless, now 1% critical strike chance with anything. Blizzard Entertainment (forums)
  • Official Two racials announced on October 26 are removals with replacements: Dwarf Earth Fury goes, replaced by Artisan's Precision (1% hit chance with spells and attacks), and Orc Savage goes, with Command returning in its place (5% more Warlock and Hunter pet damage). In the live client (build 1.60.1.70707 with its server hotfixes) the Dwarf racial already gives 1% hit but is still named Earth Fury, and the Orc still has Savage, with no Command. Blizzard Entertainment (forums) · wago.tools
  • Official The October 15 pass, now partly superseded: Human Sword Specialization became Ruthless, Orc Axe Specialization became Savage and Dwarf Mace Specialization became Earth Fury, all working regardless of the weapon you wield. Blizzard Entertainment (forums) · wago.tools
  • Official The same October 15 update raised Tauren Endurance to 2% critical damage and healing (from 1% hit), Skyborne Wind Blessed to 3% Haste (from 1%) and Troll Regeneration to 20%, cut Orc Shatter Curse to a 5% Magic damage reduction and made Gnome Eureka! an 8-second buff. October 26 moved Endurance and Wind Blessed again; Regeneration, Shatter Curse and Eureka! were left alone. Blizzard Entertainment (forums) · Blizzard Entertainment (forums)
  • Official The October 26 tuning in one list: Human Ruthless to 1% crit and The Human Spirit to 10% Spirit; Tauren Plainsrunning to 2% per stack and a 60% maximum with no mounted bonus, and Endurance back to 5% Health only; Orc Blood Fury back to a 2-minute cooldown; Troll Berserking to 15 seconds; Undead Touch of the Grave to a 15-second internal cooldown; Skyborne Wind Blessed to 2% Haste, Read Leyline to 50% regeneration with an hour of Attuned at a ley line restoring 100%, and Skysight to 15% speed with an hour of Charged at an elemental convergence raising it to 30%. Blizzard Entertainment (forums)

Not sure which to roll? See the best race for each class, with Classic reasoning and what the new racials change.

All playable races

  • Human AllianceStun break, 1% crit with any weapon, 10% SpiritNew: Hunter
  • Dwarf AllianceStoneform cleanse, 1% hit, +5% vs BeastsNew: Shaman
  • Night Elf AllianceShadowmeld, 10% crit burst, dodge and speed
  • Gnome AllianceEscape Artist, Eureka! burst, +5% max resourceNew: Priest
  • Orc HordeBlood Fury, Curse cleanse, 1% crit, shorter stunsNew: Mage
  • Undead HordeWill of the Forsaken, Cannibalize with Mana, life drainNew: Paladin
  • Tauren HordeWar Stomp, +5% health, Plainsrunning
  • Troll HordeBerserking haste, big self-heal, +5% vs BeastsNew: Warlock
  • Skyborne Alliance or HordeNew race for both factions; paid upgrade required

Race and class combinations

The playable combinations in the live client (build 1.60.1.70707), unchanged since the final beta. Daybreak Forever datamineNew marks a combination that was not possible in Classic 1.12. Each tick opens the calculator with that race selected.

RaceWarriorPaladinHunterRoguePriestShamanMageWarlockDruid
Human✓✓New✓✓—✓✓—
Dwarf✓✓✓✓✓New———
Night Elf✓—✓✓✓———✓
Gnome✓——✓New—✓✓—
Orc✓—✓✓—✓New✓—
Undead✓New—✓✓—✓✓—
Tauren✓—✓——✓——✓
Troll✓—✓✓✓✓✓New—
Skyborne✓—✓✓—✓✓—✓

Skyborne Mages are Alliance only and Skyborne Shamans Horde only. Blizzard News · Daybreak Forever datamine

WoW Forever races FAQ

What races are in WoW Forever?

The eight Classic races (Human, Dwarf, Night Elf and Gnome for the Alliance; Orc, Undead, Tauren and Troll for the Horde) plus the new Skyborne, who can join either faction.

What are the new race and class combinations in WoW Forever?

Blizzard announced six: Gnome Priest, Human Hunter, Dwarf Shaman, Orc Mage, Troll Warlock and Undead Paladin. The Skyborne add Mage (Alliance) or Shaman (Horde) on top of Warrior, Hunter, Rogue and Druid.

Are racial abilities different in WoW Forever?

Yes. Every race now has two active and two passive racials. The weapon skill racials became flat bonuses that work with any weapon (Human Ruthless, 1% crit; Orc Savage, which the October 26 notes swap back to Command; Dwarf Earth Fury, now 1% hit and renamed Artisan's Precision in those notes), and several races got new abilities such as Human Will to Survive and Orc Shatter Curse.

Sources

Checked against these sources on Nov 1, 2026.