WoW Forever Mage Talent Calculator
Spend 51 points across Arcane, Fire, Frost. Every 5 points in a tree unlock its next row. Pick a race and professions, copy the link to share the build, or publish it as a guide. The order you spend points in becomes a leveling talent order you can preview level by level.
Mage Calculator
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- Arcane0
- Fire0
- Frost0
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Every point in the order you spent it, with the level you learn it at. Copy the link to share the order too.Spend points in the order you would learn them while leveling. Each one shows up here as 1, 2, 3… and you can scrub through the levels.
New in Forever Changed from Classic
0/51 spent
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Top Mage guides
Mage class journeyAll Mage guidesMage levelingBest race for MageArcane (DPS)Fire (DPS)Frost (DPS)
What changed for Mage in WoW Forever
Compared with the Classic 1.12 trees, according to the imported talent data:
Arcane
- Arcane Focus (changed): Improves your chance to hit with Arcane spells by 1%.
- Improved Channeling (changed): Gives you a 20% chance to avoid interruption caused by damage while channeling Arcane Missiles and a 14% chance while casting Arcane Blast or Arcane Wrath.
- Missile Barrage (new): Gives your Arcane Blast spell a 20% chance, your Arcane Missile hits a 5% chance, and your Arcane Wrath, Fireball, Frostbolt, and Frostfire Bolt spells a 10% chance to reduce the channeled duration of your next Arcane Missiles spell by 50%, reduce the Mana cost by 100%, and missiles fire every 0.5 sec.
- Arcane Subtlety (changed): Reduces your target's resistance to all your spells by 8 and reduces the threat caused by your Arcane spells by 15%.
- Magic Absorption (changed): Increases all your resistances by 5 and causes all spells you fully resist to restore 1% of your total mana. Cannot trigger more often than 1 time per sec.
- Arcane Resilience (changed): Increases your Armor by an amount equal to 25% of your Intellect.
- Arcane Geometry (changed): Increases the range of your Arcane spells by 3 yards.
- Arcane Impact (changed): Increases the critical strike chance of your Arcane spells by 2%.
- Arcane Blast (new): Blasts the target with energy, dealing 34 to 38 Arcane damage. Each time you cast Arcane Blast, you gain 15% of your Intellect as Spell Damage and the mana cost of Arcane Blast is increased by 175%. Effect stacks up to 4 times and lasts 15 sec from time of initial application.
- Arcane Shielding (changed): Decreases the Mana lost per point of damage taken when your Mana Shield spell is active by 17% and increases the resistances granted by your Mage Armor spell by 25%.
- Improved Counterspell (changed): Your Counterspell also Silences the target for 2 sec.
- Arcane Meditation (changed): Allows 17% of your Mana regeneration to continue while casting.
- Arcane Mind (changed): Increases your Intellect by 2% and increases the critical strike damage bonus of your Arcane spells by 20%.
- Arcane Instability (changed): Increases the damage done by your spells by 1% and your critical strike chance by 1%.
- Arcane Power (changed): For the next 15 sec, your spells deal 30% more damage while costing 30% more mana to cast.
Fire
- Improved Fire Blast (changed): Reduces the cooldown of your Fire Blast spell by 1 sec and increases its range by 8 yards.
- Incineration (changed): Increases the critical strike chance of your Fire Blast, Ice Lance, Arcane Blast, and Scorch spells by 2%.
- Improved Fireball (changed): Reduces the casting time of your Fireball and Frostfire Bolt spells by 0.1 sec.
- Impact (changed): Gives your Fire spells a 3% chance to stun the target for 2 sec.
- Burning Soul (changed): Gives your Fire spells a 23% chance to not lose casting time when you take damage and reduces the threat caused by your Fire spells by 10%.
- Pyroblast (changed): Hurls an immense fiery boulder that causes 101 to 131 Fire damage and an additional 44 Fire damage over 12 sec.
- Improved Scorch (changed): Your Scorch spell has a 33% chance to cause your target to be vulnerable to Fire damage. This vulnerability increases all Fire damage you deal to your target by 3% and lasts 30 sec, stacking up to 5 times.
- Heating Up (new): Non-periodic critical strikes with Fireball, Frostfire Bolt, Fire Blast, and Scorch reduce the cast time of your next Pyroblast cast within 20 sec by 25%, stacking up to 3 times. Fire Blast grants an additional stack every time it deals damage.
- Master of Elements (changed): Your Fire and Frost critical strikes will refund 10% of their base mana cost.
- Critical Mass (changed): Increases the critical strike chance of your Fire spells by 2%.
- Blast Wave (changed): A wave of flame radiates outward from the caster, damaging all enemies caught within the blast for 154 to 184 Fire damage, and Dazing them for 50% reduced movement speed for 6 sec.
- Fire Power (changed): Increases the damage done by your Fire spells by 1% per your Fire effects on the target, up to a maximum increase of 4%. Effects which mix multiple schools of magic do not qualify.
- Combustion (changed): When activated, this spell causes each of your Fire damage spell hits to increase your critical strike chance with Fire damage spells by 10%. This effect lasts until you have caused 3 non-periodic critical strikes with Fire spells.
Frost
- Frost Warding (changed): Increases the Armor and resistance given by your Frost Armor and Ice Armor spells by 15%. In addition, gives your Frost Ward a 10% chance to reflect Frost spells and effects while active.
- Improved Frostbolt (changed): Reduces the casting time of your Frostbolt and Frost Blast spells by 0.1 sec.
- Elemental Precision (changed): Improves your chance to hit with Frost and Fire spells by 1%.
- Permafrost (changed): Increases the duration of your Chill effects by 11% and reduces the target's speed by an additional 3%.
- Ice Lance (new): Deals 28 to 33 Frost damage to an enemy target. Deals 200% increased damage to Frozen targets.
- Improved Blizzard (changed): Adds a Chill effect to your Blizzard spell. This effect lowers the target's movement speed by 15% for 1.5 sec.
- Arctic Reach (changed): Increases the range of your Frostbolt, Frost Blast, and Blizzard spells and the radius of your Frost Nova and Cone of Cold spells by 10%.
- Ice Block (changed): You become encased in a block of ice, protecting you from all physical attacks and spells for 10 sec, but during that time you cannot attack, move, or cast spells.
- Shatter (changed): Increases the critical strike chance of all your spells against Frozen targets by 17%.
- Improved Cone of Cold (changed): Increases the damage dealt by your Cone of Cold spell by 12%.
- Cold Snap (changed): Finishes the remaining cooldown on all your other Frost spells.
- Fingers of Frost (new): Gives your Chill effects a 15% chance to grant you the Fingers of Frost effect, which treats your next 1 spell cast as if the target were Frozen. Lasts 15 sec.
- Winter's Chill (changed): Gives your Frost damage spells a 20% chance to apply the Winter's Chill effect, which increases the damage done by your Cone of Cold spell to the target by 40%, stacking up to 5 times.
- Ice Barrier (changed): Instantly shields you, absorbing 448 damage. Lasts 1 min. While the shield holds, your spellcasts will not be interrupted or delayed from taking damage.
New abilities in WoW Forever
Full Mage ability table11 new Mage spells in the beta client (build 1.60.1.70532), grouped by the spec the client assigns.
All Mage specs (11)
- Eureka! Trainer ability · Instant · 2 min cooldownYour damaging abilities have their Mana cost reduced by 10% and deal 10% more damage.
- Teleport: Dalaran Trainer ability · 120 Mana · 10 sec castTeleports the caster to Dalaran.
- Arcane Wrath Talent ability · 140 Mana · 3.5 sec cast · 6 sec cooldown · 30 yd rangeLaunches a projectile of pure Arcane energy at the enemy target, causing 120 Arcane damage. This spell gains additional Spell Damage equal to 5% of your maximum Mana.
- Forbidden Magic Other spell · Instant · 30 yd rangeDispels a magic effect on the current foe.
- Frigid Power Other spellIncreases the damage done by your Frost spells by X%.
- Frostburn Other spell · Instant · 100 yd rangeDeal X Fire damage.
- Hydra Strike Other spell · Instant · 100 yd rangeMovement slowed by 50%.
- Revelation Other spell · InstantCritical Strike chance of your next non-periodic spell increased by 100%.
- The Quick and the Dead Other spell · InstantYour helpful spells have no Mana cost. Cancelled by entering combat.
- Wake of Fire Other spell · InstantFire Blast critical strike chance increased by 50%.
- Wit's End Other spell · Instant · 100 yd rangeYour next damage spell has its mana cost reduced by 100%.
Mage tier sets
All set bonusesManaflare RegaliaTier 1 · Mage · 6 pieces
Set bonuses
- (2) Improves your chance to hit by 1.0%.spell 1300947
- (3) Reduces the cooldown of your Counterspell by 5 sec.spell 1301013
- (4) Increases damage done by your spells and effects by up to 21 when fighting Elementals.spell 1301079
- (5) Your Frostfire Bolt spell has a 10% increased chance to trigger Missile Barrage, gains 10% increased critical strike chance while your Combustion spell is active, and has a 10% increased chance to trigger Fingers of Frost.spell 1301488
Pieces
- Manaflare Pants Legs · Cloth · ilvl 61 · req 60 · Epic
- Manaflare Gloves Hands · Cloth · ilvl 61 · req 60 · Epic
- Manaflare Mantle Shoulder · Cloth · ilvl 61 · req 60 · Epic
- Manaflare Boots Feet · Cloth · ilvl 61 · req 60 · Epic
- Unnamed item 280450 Chest · Cloth
- Unnamed item 280455 Head · Cloth
Not in the Classic Era, Mists Classic, Retail, TBC Anniversary clients. Drop sources are not in the datamine.
Source: WoW Forever beta client datamine by daybreakforever.com (from wago.tools client tables), beta build1.60.1.70532 compared with base build 1.15.9.69722, generated Oct 22, 2026. Game data facts only; values can still change at launch. Rank, trainer level, icons and drop sources are not in the datamine and are left blank. About our sources.
Talent values may still change at launch. Icons from Wowhead.