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HunterBeast MasteryDPSSolo levelingLevels 10–60

Beast Mastery Hunter leveling guide 10–60: pet talents, Bestial Wrath and Summon Hawk

TheorycraftUpdated Oct 24, 2026

WoWForeverBuilds

Published Sep 15, 2026 · 1493 views

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Solo Beast Mastery Hunter talents from 10 to 60: Deadly Aspects first, Unleashed Fury and Ferocity for a pet that tanks and kills, Intimidation at 31, Frenzy, Bestial Wrath at 40, then Lethal Attacks, Efficiency and Rapid Killing.

Talent build

39 / 12 / 051 of 51 points · level 60Open in calculator

Beast Mastery39 pts

Hover or tap a talent to see what it does.

Talent order by level

One talent point per level, starting at level 10. Spend them in this order as you level.

  1. 1.Deadly Aspects1/5Lv 10
  2. 2.Deadly Aspects2/5Lv 11
  3. 3.Deadly Aspects3/5Lv 12
  4. 4.Deadly Aspects4/5Lv 13
  5. 5.Deadly Aspects5/5Lv 14
  6. 6.Focused Fire1/2Lv 15
  7. 7.Focused Fire2/2Lv 16
  8. 8.Endurance Training1/5Lv 17
  9. 9.Endurance Training2/5Lv 18
  10. 10.Endurance Training3/5Lv 19
  11. 11.Unleashed Fury1/5Lv 20
  12. 12.Unleashed Fury2/5Lv 21
  13. 13.Unleashed Fury3/5Lv 22
  14. 14.Unleashed Fury4/5Lv 23
  15. 15.Unleashed Fury5/5Lv 24
  16. 16.Ferocity1/5Lv 25
  17. 17.Ferocity2/5Lv 26
  18. 18.Ferocity3/5Lv 27
  19. 19.Ferocity4/5Lv 28
  20. 20.Ferocity5/5Lv 29
  21. 21.Bestial Swiftness1/1Lv 30
  22. 22.Intimidation1/1Lv 31
  23. 23.Spirit Bond1/2Lv 32
  24. 24.Spirit Bond2/2Lv 33
  25. 25.Summon Hawk1/1Lv 34
  26. 26.Frenzy1/5Lv 35
  27. 27.Frenzy2/5Lv 36
  28. 28.Frenzy3/5Lv 37
  29. 29.Frenzy4/5Lv 38
  30. 30.Frenzy5/5Lv 39
  31. 31.Bestial Wrath1/1Lv 40
  32. 32.Endurance Training4/5Lv 41
  33. 33.Endurance Training5/5Lv 42
  34. 34.Bestial Discipline1/2Lv 43
  35. 35.Bestial Discipline2/2Lv 44
  36. 36.Improved Mend Pet1/2Lv 45
  37. 37.Improved Mend Pet2/2Lv 46
  38. 38.Lethal Attacks1/5Lv 47
  39. 39.Lethal Attacks2/5Lv 48
  40. 40.Lethal Attacks3/5Lv 49
  41. 41.Lethal Attacks4/5Lv 50
  42. 42.Lethal Attacks5/5Lv 51
  43. 43.Efficiency1/5Lv 52
  44. 44.Efficiency2/5Lv 53
  45. 45.Efficiency3/5Lv 54
  46. 46.Efficiency4/5Lv 55
  47. 47.Efficiency5/5Lv 56
  48. 48.Rapid Killing1/2Lv 57
  49. 49.Rapid Killing2/2Lv 58
  50. 50.Improved Revive Pet1/2Lv 59
  51. 51.Improved Revive Pet2/2Lv 60

Experience changes that affect this route

The beta changed the leveling maths twice in October, so advice written in September no longer holds. Each entry is what Blizzard wrote, with our reading of it marked separately. Last change .

  1. The target is parity with questing, not Classic Era dungeon speedAnnounced, not in a build yet

    Blizzard's stated aim: after these changes, perfect experience-per-hour dungeon play should land very close to, if not equal to, optimal questing. It also said dungeon experience will not return to Classic Era levels, because dungeon spam being the optimal path fails its design pillars.

    What it means for your route: Plan a mixed route. Dungeons are for the levels where an instance sits on your path and the group is close to your level; questing carries the levels in between. A pure dungeon run to 60 is being balanced out of the game on purpose.

    Source: Blizzard Entertainment (Aggrend) · Blizzard's reasoning

Legacy Points while you level

Unconfirmed

Where to spend Hunter Legacy Points for solo questing, in the order the points arrive. A character can spend 16, and an account can earn 65 at launch. Stop wherever your total is — the list is cumulative. Effects are quoted from the Beta client 1.60.1.70532 data.

  1. 1.

    Well Restedrank 1 · Adventure

    Your rested experience accumulates 4% faster and your rested experience cap is increased by 4%.

    Only one point here for now — it is the prerequisite for Talented, and rested experience is worth having while you are at it.

    1 point · 1/16
  2. 2.

    Talentedrank 5 · Adventure

    You gain talent points every level starting at level 5 instead of starting at level 10, but you still may not have more than 51 total talent points.

    The strongest leveling node in the tree: talent points from level 5 instead of 10, so you reach your first real build five levels sooner.

    5 points · 6/16
  3. 3.

    Thrill of Adventurerank 5 · Adventure

    You gain 5% of your maximum Health and Mana over 10 sec each time you deliver the killing blow to a non-trivial enemy. Ineffective in dungeons, raids, and battlegrounds.

    5% of your health and mana back on every killing blow. Solo questing is mostly downtime between fights, and this is the node that removes it. It does nothing in dungeons, raids or battlegrounds.

    5 points · 11/16
  4. 4.

    Field Guiderank 1 · Adventure

    Reduces your cooldown on adding Camp features by 8%

    Prerequisite for Frequent Flier, and shortens the wait between camp features.

    1 point · 12/16
  5. 5.

    Frequent Flierrank 1 · Adventure

    You receive a 50% discount on all flight paths, and your flight path mount flies 20% faster.

    Half-price flight paths and 20% faster flights. You will fly hundreds of times before 60.

    1 point · 13/16
  6. 6.

    Gourmandrank 1 · Resourcefulness

    Increases the duration of beneficial effects from eating food by 33%.

    Food buffs last a third longer, so you eat less often between pulls.

    1 point · 14/16
  7. 7.

    Well Restedrank 3 · Adventure

    Your rested experience accumulates 12% faster and your rested experience cap is increased by 12%.

    No vendor reagents to save on, so the last two points go into rested experience.

    2 points · 16/16

What to skip, and why

  • Permanence: Its party-buff half does nothing alone; the camp rest half is not worth three points while you are questing.
  • For Great Honor: Honor only, so it waits until you start battlegrounds.
  • Diplomat: Reputation matters at 60, not on the way there.
  • High Alert, Field Medicine: Stealth detection and bandage timers are situational; neither changes how fast you level.

Variants

  • If you gather while you level, one or two points in Bountiful Harvest (20% more scarce materials per rank, Mining, Herbalism and Skinning) pay for your mounts; take them out of the last picks on this list.
  • Levelling in dungeons instead? Thrill of Adventure is dead weight there — the dungeon plan on any dungeon leveling guide spends those five points on Permanence, Reinforce and faster corpse runs.
  • Your class buys no reagents, and Reagent Economy no longer makes camp features free, so it is left out of this plan.

Legacy values are datamined from the beta client and can change. Plan your own spread in the Legacy planner, see where points come from inLegacy Points, or read the Legacy system guide. The order above is our recommendation; the effects are game data.

Contents
  1. Overview
  2. Why this build
  3. Weak spots
  4. Talent order by level
  5. Key levels
  6. How to pull and kill
  7. Leveling tips
  8. After level 60
  9. Sources

Overview

Levels 10–60 · Beast Mastery Hunter, solo questing and grinding.

Hunters are the easiest solo levelers in Classic, and Beast Mastery is the fastest way to play one: your pet holds the mob, you shoot it, and neither of you rests much. The Classic guides take Improved Aspect of the Hawk first, then every talent that makes the pet tougher and deadlier, Bestial Wrath at 40 and Marksmanship after that. The WoW Forever tree follows the same idea with new pieces. Deadly Aspects replaces Improved Aspect of the Hawk and also works in melee with Aspect of the Beast, Focused Fire adds 2% damage while your pet is out, and Summon Hawk gives you a second attacking beast that Unleashed Fury and Ferocity also improve. The finish at 60 borrows Lethal Attacks, Efficiency and Rapid Killing from Marksmanship.

Why this build

  • The pet tanks. Endurance Training and Spirit Bond keep it alive, so you almost never take damage on normal pulls.
  • Very little downtime. You shoot instead of casting big spells, and Spirit Bond heals both of you between fights.
  • Pet damage does not need your gear. Unleashed Fury, Ferocity and Frenzy make the pet a large share of your damage while your own gear is still weak.
  • Bestial Wrath at 40 turns elites and dangerous pulls into short fights.
  • Summon Hawk adds a second attacker for 18 sec on the Arcane Shot cooldown, improved by the same pet talents.

Weak spots

  • Pet threat on multiple mobs. A second mob goes straight for you; trap it or let the pet switch with Intimidation.
  • Dead zone. Between melee range and 8 yards you can neither shoot nor fight well. Step back before shooting.
  • Pet upkeep. Feeding, happiness and ammo cost time and gold; an unhappy pet does less damage.

Talent order by level

One point per level from level 10 to 60. The talent tree above shows the finished level 60 build; use the level slider to see it at any level.

  • Levels 10–14 · Deadly Aspects 5/5 — With Aspect of the Hawk, Auto Shot has a 10% chance for 30% faster ranged attacks for 12 sec; Aspect of the Beast does the same for melee. The biggest early damage boost.
  • Levels 15–16 · Focused Fire 2/2 — +2% damage with all attacks while your pet is active, which is always while leveling.
  • Levels 17–19 · Endurance Training 3/5 — Up to 15% more health and armor for your pet, so it tanks longer and needs fewer Mend Pets.
  • Levels 20–24 · Unleashed Fury 5/5 — +15% damage for your pets and hawks.
  • Levels 25–29 · Ferocity 5/5 — +10% critical strike chance for your pets and hawks. Five points unlock Frenzy.
  • Level 30 · Bestial Swiftness 1/1 — +30% movement speed for your pet, so it reaches mobs and returns to you fast. Required for Intimidation.
  • Level 31 · Intimidation 1/1 — Your pet’s next attack stuns for 3 sec with a much higher crit chance and high threat: the answer to a mob that turns on you.
  • Levels 32–33 · Spirit Bond 2/2 — You and your pet regenerate 1% of total health every 5 sec while it is active: less resting.
  • Level 34 · Summon Hawk 1/1 — A hawk dive-bombs your target and keeps attacking for 18 sec. Shares its cooldown with Arcane Shot, so use it instead when mana is fine.
  • Levels 35–39 · Frenzy 5/5 — Your pet gains 30% attack speed for 8 sec after a critical strike, which happens constantly with Ferocity.
  • Level 40 · Bestial Wrath 1/1 — Your pet deals 50% more damage for 18 sec and cannot be stopped. Use it on elites and every two-mob pull.
  • Levels 41–42 · Endurance Training 5/5 — finish the talent.
  • Levels 43–44 · Bestial Discipline 2/2 — Faster pet Focus regeneration for more special attacks, and 50% of your mana regeneration continues while casting.
  • Levels 45–46 · Improved Mend Pet 2/2 — Mend Pet costs 20% less mana and can cleanse a curse, disease, magic or poison effect from the pet.
  • Levels 47–51 · Lethal Attacks (Marksmanship) 5/5 — +1% critical strike chance with all attacks per point.
  • Levels 52–56 · Efficiency (Marksmanship) 5/5 — 15% cheaper shots, stings and melee abilities: long grinds without drinking.
  • Levels 57–58 · Rapid Killing (Marksmanship) 2/2 — 2 min shorter Rapid Fire cooldown, and your next shot after a kill deals 20% more damage.
  • Levels 59–60 · Improved Revive Pet 2/2 — Faster and cheaper Revive Pet, and your pet returns with more health.

Key levels

  • Level 10 · Tame your first pet through the class quest, and Deadly Aspects starts with Aspect of the Hawk.
  • Level 20 · Aspect of the Cheetah and Freezing Trap from the trainer; Unleashed Fury begins.
  • Level 26 · Rapid Fire from the trainer, your first damage cooldown.
  • Level 30 · Feign Death from the trainer, and Bestial Swiftness for a faster pet.
  • Level 31 · Intimidation: a stun on the pet’s next attack with high threat, for adds and runners.
  • Level 34 · Summon Hawk: a second attacker on the Arcane Shot cooldown.
  • Level 40 · Bestial Wrath, mail armor and your first mount.
  • Level 47 · Lethal Attacks from Marksmanship, then Efficiency at 52 for cheaper shots and stings on long grind sessions.

How to pull and kill

  1. Send the pet first and let it attack for two or three seconds before you shoot. Hunter’s Mark on elites and anything that will take a while.
  2. Serpent Sting, then Auto Shot. Arcane Shot or Summon Hawk when they are off cooldown and you have mana.
  3. If a mob turns to you, Intimidation to stun it and pull threat to the pet, or Wing Clip and step away to shooting range.
  4. Second mob: Freezing Trap it before the pull, or let the pet pick it up with Intimidation. From 40, Bestial Wrath through two-mob pulls.
  5. Keep the pet healthy. Mend Pet during the fight when it drops below 50%; Spirit Bond handles the rest between pulls.
  6. If things go wrong, Feign Death to drop combat (from 30), then Revive Pet or Mend Pet and try again.

Leveling tips

  • Pick a damage pet. Cats hit hard with Claw, boars are tough and open with Charge, and wind serpents add Lightning Breath. Broken Tooth, the rare cat in the Badlands, is a well-known upgrade in the high 30s.
  • Feed your pet when it is not happy. Keep a stack of its food in your bags; an unhappy pet deals less damage and can run away.
  • Carry a full quiver or ammo pouch and buy the best arrows or bullets your level can use. Running out of ammo in the middle of a quest zone costs more time than any talent saves.
  • Upgrade your bow or gun first. Ranged weapon damage drives your Auto Shot, and a melee weapon mainly adds stats.
  • Zones: Westfall, Loch Modan, Darkshore or the Barrens for 10–20, Wetlands, Hillsbrad and Stonetalon for 20–30, Arathi Highlands, Desolace and Stranglethorn Vale for 30–40, Tanaris, Feralas and the Hinterlands for 40–50, and Un’Goro, Felwood and Winterspring for 50–60.
  • Skinning and Leatherworking or Mining and Engineering suit Hunters: armor kits and leather gear, or scopes, guns and ammo from Engineering.
  • Dungeons: Wailing Caverns (19–25), Razorfen Kraul (30–36) and Zul’Farrak (45–51) have many beasts, and your pet’s damage is welcome in any group. Set the pet to passive or defensive inside so it does not pull extra packs.

After level 60

At 60 this build remains strong for solo content and farming. For dungeons and raids, most Hunters move into a Marksmanship-heavy build with Trueshot Aura; the Marksmanship Hunter leveling guide shows the Forever Marksmanship tree.

Sources

The talent path and leveling advice adapt these Classic guides to the WoW Forever talent trees; talents that are new or changed in Forever are chosen from this site’s talent data.

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Feedback (2)

Notes badged Moderator or Admin come from the WoW Forever Builds team. They are editorial notes on the build, not reports from playing it.

  1. WFB_TheorycraftModeratorSep 16, 2026

    The pet half of this order is built as a chain rather than a list. Ferocity 5/5 gives the pet crit, Ferocity is also the prerequisite for Frenzy, and Frenzy triggers off pet crits for its attack speed, so the crit points are doing double duty before Frenzy is even taken. Bestial Swiftness is the same shape: one point that is mostly there to open Intimidation at 31. The one genuine trade in this build is Summon Hawk at 34, which shares a cooldown with Arcane Shot. It is a damage gain when mana is the limit and a damage loss when it is not, so treat it as a replacement for Arcane Shot on long grinds rather than an addition.

  2. WFB_EditorModeratorSep 16, 2026

    This order assumes a pet that tanks. Endurance Training is taken in two chunks for pet health and armor, Spirit Bond regenerates both of you, and Improved Mend Pet is in there, which only makes sense if the pet is the thing holding the mob. If you tame something squishy and fast, half these points stop paying. Two practical costs the guide mentions but that are easy to underestimate while planning: ammo and feeding are a running gold drain, and an unhappy pet does less damage, so keep food it actually likes on your bars rather than whatever was cheapest.

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