Levels 15–59 · Enhancement Shaman · Gear, enchants, Legacy
Shaman Leveling Kit
Everything that makes a Shaman level faster in WoW Forever, on one page: the zone route with a dungeon stop in every level range, the gear upgrade to grab in every band, the cheap enchants worth buying, and the order to spend Legacy Points. Gear is ranked for Enhancement, the tree we level with.
Last checked · Rankings are ours.
The short version
- Follow the route below: the zones for your faction, with a dungeon stop in each level range.
- Put Minor Speed on your boots as soon as you can; the other leveling enchants are listed below.
- Spend Legacy Points in the order below; each pick says what it saves.
- Run the dungeons in the gear table when you are in their level range. Quest rewards and crafted pieces fill the gaps.
- Pick a Shaman talent order from the Shaman leveling guides.
More speed: fastest leveling plan · camp buffs from professions ·dungeons or questing.
The route, with your dungeon stops
Ten levels at a time: the zones for each faction, the dungeons that fit the range, how many dungeon quests to pick up before you go, and what a Shaman gets out of each run. Full zone notes: Alliance route · Horde route.
| Levels | Alliance zones | Horde zones | Dungeon stops (quests: Alliance / Horde) |
|---|---|---|---|
| 1–10Talent points 1–1 | Dun Morogh, Elwynn Forest, Teldrassil | Durotar, Mulgore, Tirisfal Glades | — |
| 10–20Talent points 2–11 | Dun Morogh, Elwynn Forest, Teldrassil, Darkshore, Loch Modan, Westfall | Durotar, Mulgore, Tirisfal Glades, Silverpine Forest, The Barrens |
|
| 20–30Talent points 12–21 | Redridge Mountains, Ashenvale, Hillsbrad Foothills, Wetlands, Stonetalon Mountains, Thousand Needles | Silverpine Forest, The Barrens, Ashenvale, Hillsbrad Foothills, Wetlands, Stonetalon Mountains, Thousand Needles |
|
| 30–40Talent points 22–31 | Thousand Needles, Arathi Highlands, Desolace, Stranglethorn Vale | Thousand Needles, Arathi Highlands, Desolace, Stranglethorn Vale |
|
| 40–50Talent points 32–41 | Badlands, Dustwallow Marsh, Feralas, Tanaris, The Hinterlands | Badlands, Dustwallow Marsh, Feralas, Tanaris, The Hinterlands |
|
| 50–60Talent points 42–51 | Azshara, Burning Steppes, Eastern Plaguelands, Felwood, Un'Goro Crater, Western Plaguelands, Winterspring | Azshara, Burning Steppes, Eastern Plaguelands, Felwood, Un'Goro Crater, Western Plaguelands, Winterspring |
|
Quest counts come from the WoW Forever quest data and include quests both factions share; where the Forever data has none yet, the count is the Classic list the dungeon page shows, labeled as such. Each dungeon's page lists the quests with where they start. New Forever dungeons have no Classic drop list, so their upgrades show up once their loot is known.
Gear upgrades by level
The best item with a known source for each slot and level band: a dungeon drop (Classic drop list, item still in Forever), a dungeon quest reward or a crafted piece. Plate and mail only appear from level 40, when the class trains them. A level band with no known-source upgrade shows a dash.
| Slot | Levels 15–19 | Levels 20–29 | Levels 30–39 | Levels 40–49 | Levels 50–59 |
|---|---|---|---|---|---|
| Head | — | Embrace of the LycanLevel 44 · Leather+8 Strength, +5 Spirit, +16 Stamina, +32 Attack PowerZul'Farrak | Crown of TyrannyLevel 58 · Mail-9 Spirit, +25 Stamina, +14 Critical Strike, +40 Attack PowerStratholme (Live) | ||
| Neck | — | — | Ghostshard TalismanLevel 30+9 Stamina, +14 Attack Power, +12 Attack Power vs UndeadScarlet Monastery Graveyard | ||
| Shoulder | — | Prowler's Leather ShouldersLevel 42 · Leather+9 Agility, +6 Intellect, +7 Stamina, +11 StrengthCrafted (leatherworking 210) | Death's ClutchLevel 57 · Leather+10 Agility, +10 Strength, +10 Intellect, +10 Stamina, +6 HitScholomance | ||
| Back | — | — | |||
| Chest | Defender's Leather ArmorLevel 15 · Leather+3 Agility, +33 Armor, +5 Stamina, +7 StrengthCrafted (leatherworking 75) | Totemic Leather TunicLevel 22 · Leather+5 Intellect, +7 Spell Power, +6 Stamina, +8 StrengthCrafted (leatherworking 110) | Timbermaw TunicLevel 56 · Leather+18 Agility, +33 Strength, +14 Critical StrikeCrafted (leatherworking 300) | ||
| Wrist | |||||
| Hands | Brawler's Leather GlovesLevel 15 · Leather+4 Agility, +3 Stamina, +4 StrengthCrafted (leatherworking 75) | Toughened Leather GlovesLevel 22 · Leather+6 Agility, +6 Strength, +3 StaminaCrafted (leatherworking 135) | Prowler's Leather GlovesLevel 35 · Leather+9 Agility, +7 Stamina, +10 StrengthCrafted (leatherworking 175) | Timbermaw BrawlersLevel 56 · Leather+14 Agility, +21 Strength, +9 StaminaCrafted (leatherworking 295) | |
| Waist | Prowler's Leather BeltLevel 30 · Leather+6 Agility, +4 Intellect, +6 Stamina, +9 StrengthCrafted (leatherworking 150) | — | Might of the TimbermawLevel 53 · Leather+14 Agility, +21 Strength, +9 StaminaCrafted (leatherworking 265) | ||
| Legs | Totemic Leather LeggingsLevel 25 · Leather+6 Intellect, +8 Spell Power, +7 Stamina, +9 StrengthCrafted (leatherworking 125) | ||||
| Feet | Brawler's Leather BootsLevel 17 · Leather+5 Agility, +4 Stamina, +5 StrengthCrafted (leatherworking 85) | Prowler's Leather BootsLevel 47 · Leather+11 Agility, +9 Stamina, +13 StrengthCrafted (leatherworking 235) | Bloodmail BootsLevel 56 · Mail+8 Agility, +9 Strength, +10 Intellect, +10 Stamina, +10 HitScholomance | ||
| Rings | — | Cyclopean BandLevel 49+4 Strength, +7 Intellect, +4 Spirit, +8 Stamina, +9 Spell PowerBlackrock Depths | |||
| Two-hand weapon | Mograine's MightLevel 39 · Mace+8 Strength, +16 Intellect, +14 Stamina · 38.9 dpsScarlet Monastery Cathedral |
Dungeons with Shaman upgrades
In level order, with the items from the table above that drop there.
- Scarlet Monastery Graveyard (31–37): Ghostshard Talisman, Harbinger Boots, Mark of Kern, Ironspine's Eye
- Razorfen Downs (38–44): Fleshhide Shoulders, Quillward Harness
- Scarlet Monastery Cathedral (39–45): Branded Leather Bracers, Mograine's Might
- Uldaman (44–50): Worn Running Boots
- Zul'Farrak (45–51): Embrace of the Lycan, Lifeblood Amulet
- Maraudon (48–54): Fungus Shroud Armor, Bracers of the Stone Princess, Rockgrip Gauntlets, Blackstone Ring
- Blackrock Depths (52–60): Imperial Jewel, Blackveil Cape, Cyclopean Band
- Dire Maul West (58–60): Bracers of the Eclipse
- Scholomance (58–60): Death's Clutch, Bloodmail Boots
- Dire Maul North (59–60): Band of the Ogre King, Tarnished Elven Ring
- Stratholme (Live) (59–60): Crown of Tyranny
- Stratholme (Undead) (59–60): Cape of the Black Baron
Enchants worth buying while leveling
In the order we would buy them. Boots come first because moving faster saves time on every quest. Any enchanter on your ruleset can apply them through the trade window.
- BootsBoots - Minor Speed
- Two-hand weapon2H Weapon - Lesser Strength
- NecklaceNecklace - Strength
- ChestChest - Lesser Stats
- BracersBracer - Strength
- GlovesGloves - Strength
- CloakCloak - Minor Agility
Tooltips, skill levels and the level 60 upgrades: Strength melee enchants.
Legacy Points while you level
UnconfirmedWhere to spend Shaman Legacy Points for solo questing, in the order the points arrive. A character can spend 16, and an account can earn 65 at launch. Stop wherever your total is — the list is cumulative. Effects are quoted from the Live client 1.60.1.70707 data.
- 1.1 point · 1/16
Well Restedrank 1 · Adventure
Your rested experience accumulates 4% faster and your rested experience cap is increased by 4%.
Only one point here for now — it is the prerequisite for Talented, and rested experience is worth having while you are at it.
- 2.5 points · 6/16
Talentedrank 5 · Adventure
You gain talent points every level starting at level 5 instead of starting at level 10, but you still may not have more than 51 total talent points.
The strongest leveling node in the tree: talent points from level 5 instead of 10, so you reach your first real build five levels sooner.
- 3.5 points · 11/16
Thrill of Adventurerank 5 · Adventure
You gain 5% of your maximum Health and Mana over 10 sec each time you deliver the killing blow to a non-trivial enemy. Ineffective in dungeons, raids, and battlegrounds.
5% of your health and mana back on every killing blow. Solo questing is mostly downtime between fights, and this is the node that removes it. It does nothing in dungeons, raids or battlegrounds.
- 4.1 point · 12/16
Field Guiderank 1 · Adventure
Reduces your cooldown on adding Camp features by 8%
Prerequisite for Frequent Flier, and shortens the wait between camp features.
- 5.1 point · 13/16
Frequent Flierrank 1 · Adventure
You receive a 50% discount on all flight paths, and your flight path mount flies 20% faster.
Half-price flight paths and 20% faster flights. You will fly hundreds of times before 60.
- 6.1 point · 14/16
The Quick and the Deadrank 1 · Resourcefulness
Increases movement speed while dead by 5% and your helpful spells and abilities cost no resources for 1 min after being resurrected or until you enter combat.
Prerequisite for Reagent Economy, and a faster corpse run every time you die.
- 7.1 point · 15/16
Reagent Economyrank 1 · Resourcefulness
Your class abilities no longer require reagents purchaseable from vendors.
No vendor reagents for your class abilities — one less thing to buy on every trip to town.
- 8.1 point · 16/16
Well Restedrank 2 · Adventure
Your rested experience accumulates 8% faster and your rested experience cap is increased by 8%.
The last point goes back into rested experience.
What to skip, and why
- Permanence: Its party-buff half does nothing alone; the camp rest half is not worth three points while you are questing.
- For Great Honor: Honor only, so it waits until you start battlegrounds.
- Diplomat: Reputation matters at 60, not on the way there.
- High Alert, Field Medicine: Stealth detection and bandage timers are situational; neither changes how fast you level.
Variants
- If you gather while you level, one or two points in Bountiful Harvest (20% more scarce materials per rank, Mining, Herbalism and Skinning) pay for your mounts; take them out of the last picks on this list.
- Levelling in dungeons instead? Thrill of Adventure is dead weight there — the dungeon plan on any dungeon leveling guide spends those five points on Permanence, Reinforce and faster corpse runs.
Legacy values are datamined from the game client and can change. Plan your own spread in the Legacy planner, see where points come from inLegacy Points, or read the Legacy system guide. The order above is our recommendation; the effects are game data.
At level 60
Switch to the Enhancement Shaman pre-raid gear list, or pick another spec on the pre-raid gear page. Enchants for level 60 are on the enchants guide, and the leveling Legacy picks above are worth a respec: Shaman Legacy Points at 60.
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