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'Convenience is the death of the journey': a WoW Forever world builder says who the game is for
Amid an argument about whether WoW Forever is for Classic or retail players, world builder Matthew Armstrong answered for himself: he is making it for the Classic gamer and the millions whose subscriptions lapsed because of changes they disliked. He says he spent a year relearning how art was made 20 years ago rather than using faster modern methods, out of duty to the original team. His three guiding sayings include 'convenience is the death of the journey'.
By the WoW Forever Builds News Desk ·

A week into the beta, the loudest argument about WoW Forever is not about talents or tagging. It is about who the game is for. A Blizzard world builder has now answered, and made clear he is speaking only for himself.
The answer
Matthew Armstrong posted a long thread on X. His version:
I am making WoW: Forever for the Classic gamer and for the millions of people who have had their accounts lapse over the years because they were not satisfied with changes that were made to the game.
He lists what drove those players away: changes to the art style, the story, the social side, game design, or their favourite class.
Why the art took a year to relearn
The part that says the most about how Forever was built is about his own craft. Armstrong says he spent the last year relearning and mastering how things were done 20 years ago, instead of working the way he had for eight years on retail, which he knows better and which is much faster. He mentions the modern shortcut by name: height maps on textures doing a lot of the heavy lifting.
His reason for doing it the slow way:
I felt I had a duty to uphold an artistic vision and integrity that millions of people expect from us.
Not only for players, he adds, but for colleagues past and present who built the original. If he could not create something that resembled their work, he would have failed them and himself. He is blunt that most retail players would not have noticed the difference, and might even have preferred the modern approach.
Three beliefs
Armstrong lists three sayings he has followed:
- “Convenience is the death of the journey.”
- “If you’re making a game for everyone then you’re making it for no one.”
- “Every change we make incurs a debt to the authenticity of the game, and sooner or later that debt will be paid.”
These explain a lot of decisions that have annoyed testers this month. No shared tagging, long flight paths kept on purpose, gathering nodes that vanish when someone else takes them: each is convenience traded away for friction, on purpose.
He ends by saying these beliefs cannot be shaken, and that he will keep pestering the team about anything that feels out of place. He also makes clear it is not an insult aimed at retail players, and that he hopes Forever pulls in as many people as possible.
What to make of it
Two things are worth separating. Armstrong speaks for his own work, not for Blizzard’s roadmap, and he says so himself. Other developers have described Forever differently: lead game designer Tim Jones told Windows Central that all 27 talent trees should be viable, which is a very modern goal that Classic never met.
So Forever is not a museum piece. It is a remake rather than a remaster: built to feel like 2004 rather than to copy it. If you are still deciding whether it is for you, the honest test is the one Armstrong implies. If losing an hour to a storm, a long walk and a stranger’s group invite sounds like the game rather than the obstacle, it is for you.
Launch is November 4. Our FAQ covers what is actually in the game, and the beta hub tracks every change.
Sources
- WoW: Forever is "for the millions of people who have had their accounts lapse" in Classic, dev saysGamesRadar+ · Sep 23, 2026
- World of Warcraft: Forever dev addresses the debate over who it's made for: 'I did not spend the last year of my life relearning and mastering how to do things like we did it 20+ years ago for retail players'PC Gamer · Sep 23, 2026
How this article was made: drafted with AI from the sources listed above, then checked and edited by the WoW Forever Builds team before publishing. WoW Forever Builds is a fan site and not affiliated with Blizzard Entertainment.


