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WoW Forever News · q-and-a · economy · classes · wow-forever

GDKP banned, barbershops in, SoD class quests back: the Forever rules taking shape

The live Q&A and the first hours of the beta settled a batch of open questions about how WoW Forever will actually be played. GDKP runs are banned outright and Blizzard says it will be far harsher on gold buyers than it has been. Barbershops are in, Season of Discovery class quests are being carried over and expanded, Tarnished Undermine Reals return as a currency, and starting zones now hand out free bags.

By the WoW Forever Builds News Desk ·

A goblin auctioneer behind a counter of gold coins in a warm stone Stormwind auction house
AI-generated illustration, not in-game footage.

The Q&A and the beta’s opening hours between them answered a lot of small questions that add up to a picture of how WoW Forever wants to be played. None of these is a headline feature. Together they tell you more about the design philosophy than the feature list does.

GDKP is banned — and gold buying gets much more expensive

The clearest ruling of the day: GDKP runs will not be allowed in WoW Forever.

“The short answer is no, we are not going to allow GDKP,” senior game designer Josh Greenfield said, calling it a matter of Forever’s first pillar, “to nurture and protect social experiences.” He was also blunt about money: “GDKP is an excellent way for bad actors to launder large sums of gold,” and Blizzard will “be very, very actively monitoring the economy” (via GamesRadar+).

Blizzard’s reasoning came in layers. The first is reputational — in players’ minds GDKP is tied to real-money trading, and that stigma sticks. The second is structural: GDKP has a habit of becoming the way content is run, to the point where it displaces the traditional guild. Blizzard framed that as a difficult choice between an efficient loot system and the social core of the game, and came down on the side of guilds.

The third argument is about access. If pug loot is auctioned, players without deep pockets get priced out of content entirely, and the ones who refuse to accept that end up buying gold. That gold has to be laundered somewhere, which distorts the economy for everyone.

The enforcement note attached to this is the part worth flagging. Blizzard said plainly that it has been too lenient on gold buyers in the past and intends to crack down aggressively in Forever, language that strongly implies permanent bans rather than suspensions. It also said it will actively watch the economy to make sure players can still afford to simply play the game.

Barbershops are in

Confirmed off the back of the BlizzCon demo: barbershops exist in Forever, letting you change body type, hair and the rest after character creation. The options look essentially identical to the ones on the character creation screen, randomiser included.

There is a nice wrinkle for the graphics debate: high-definition models can be toggled on and off inside the barbershop, so you can see and customise your character in whichever mode you actually play in. Stormwind is confirmed as a location; the rest are presumed but not listed. Whether it costs gold is unknown — the barbershop originally launched in Wrath with a level-scaled fee that was later removed.

Worth knowing before you go looking: barber chairs currently throw a LUA error in the beta, and Blizzard has it on the day-one known-issues list.

Season of Discovery class quests are coming across

Asked by MMORPG.com whether Forever would lean on class quests, Aggrend confirmed that some SoD class quests made it into Forever, some new ones were added, and some of the existing ones were expanded. He was explicit that this is an ongoing direction rather than a one-off: anything that missed the launch cut has time, because Forever is not boxed.

For anyone who played SoD, this is a meaningful carry-over. The rune and weapon quest chains were among that season’s most popular additions — the paladin line in particular ran across five phases, from level 25 all the way through to Blackwing Lair raiding.

Tarnished Undermine Reals return

Another SoD import, announced by Aggrend during the Q&A: Tarnished Undermine Reals are coming to Forever as a currency. In SoD they dropped in dungeons and bought gear, toys, patterns and reagents — roughly the role Badges of Justice played in Burning Crusade.

How you earn them in Forever has not been stated. The datamined currency description offers a hint at the flavour, at least: it describes the Real as a currency being phased out of circulation that still enjoys a favourable exchange rate in goblin towns across both continents. Based on the SoD precedent, pre-raid and endgame dungeons are the obvious source.

Free bags in the starting zones

A small quality-of-life change that beta players found within minutes. Around level 3 or 4, starting zones now offer a quest that rewards a 6-slot bag. In Dun Morogh it is Grund and Gozwin, which sends you after a Snow Leopard Prowler and a missing mechanic’s log; Carry Your Weight is known to give another. It looks likely every starting zone has a version.

Forever also does the sensible thing and slots a new bag straight into an empty bag slot rather than making you drag it. Tiny, but it is the kind of friction Classic never bothered to remove.

What this adds up to

Four of these five decisions are the same decision in different clothes: keep the shape of the original game, remove the parts that punish you for playing it socially or casually. Banning GDKP protects guild raiding. Free starter bags and auto-slotting remove busywork. SoD class quests and Undermine Reals import the parts of a modern seasonal experiment that players actually liked. Barbershops fix a twenty-year-old irritation.

The one open question is enforcement. A GDKP ban is only as strong as the effort behind it, and Blizzard has set itself a high bar by saying out loud that its past leniency was a mistake.

Sources

How this article was made: drafted with AI from the sources listed above, then checked and edited by the WoW Forever Builds team before publishing. WoW Forever Builds is a fan site and not affiliated with Blizzard Entertainment.

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