WoW Forever News · hotfix · dungeons · classes
WoW Forever November 9 hotfixes: easier Drowned City, crates in dungeons
The November 9 hotfixes fix a Drowned City bug that made its creatures hit about 30% too hard, cut Deathless Marrow's health and damage, fix missing loot in Alcaz Prison and the Shaper's Terrace, let Waylaid Crates and Craftsman's Writs drop in dungeons and fix a long list of class bugs, from Arcane Concentration to Summon Felsteed.
By the WoW Forever Builds News Desk ·

Blizzard has posted the November 9 hotfixes for WoW Forever. Most of the list is bug fixing, but a few entries change how dungeons and some classes play. These are the ones worth knowing before your next run. The November 10 class tuning is not part of this list.
Dungeons
- The Drowned City was bugged: its creatures dealt about 30% more damage than intended. That is fixed, so if a pack there felt far harder than its level, that was why.
- Deathless Marrow got easier: the creatures in that encounter have 25% less health, the Deathless Sorcerer’s Fireball does 25% less damage, the Deathless Watcher’s Charge 50% less, and the Deathless Guardian casts Shield Slam about half as often.
- Loot that did not drop now does: Zarla Ober in Alcaz Prison, and Vitrix, Snowtalon and Cinder in The Shaper’s Terrace, which also give higher-level skinning materials now. Cinder spawns correctly after you use the Archival Panel.
- Blackrock Depths: the throne room doors open again after a wipe on Emperor Thaurissan, and the Heart of the Mountain can be looted more than once.
- Blackfathom Deeps: you no longer get stuck unable to release after dying.
- Stratholme: you can no longer mount inside.
- The list also confirms the 50% increase to dungeon kill experience that went live on November 8, which we covered in Dungeon kill XP is up 50%.
See our dungeon pages for levels and quests before you go in.
Waylaid Crates and Craftsman’s Writs drop in dungeons
A bug kept Waylaid Crates and Craftsman’s Writs from dropping inside dungeons. That is fixed, so dungeon runs now feed Merchant’s Favor too.
Class fixes
- Druid: Feral Charge (Cat) puts you in combat right away, Natural Instinct now applies to Lacerate and Pounce, and the Pounce stun shows on the target. The Cooldown Manager stops showing Berserk, which the live tree does not have, and shows Lacerate instead; Idol of Ferocity no longer lists Mangle.
- Hunter: targeting no longer pulls enemies from very far away, and two pets (Vulgara the Insatiable and the Shrieklings of Zephras) are in the right pet families.
- Mage: Arcane Concentration was rolling its 10% chance on the cast and again on every Arcane Missiles bolt; the chance is now split across them. Flamestrike’s ground ticks no longer eat Clearcasting.
- Paladin: Consecration keeps its increased damage after targets inside it despawn, and the Cooldown Manager shows Seals correctly.
- Priest: casting Fear Ward no longer drops you out of Shadowform, and Power Infusion stays on allies as it should.
- Shaman: Lightning Overload now deals the correct damage for Lightning Bolt, and Lightning Mastery has a new visual.
- Warlock: finishing “Summon Felsteed” grants the riding skill. If you did the quest before the fix, summoning the Felsteed once gives you apprentice riding. Incinerate is now Destruction-only.
- Warrior: the Cooldown Manager shows only Thunder Clap’s cooldown.
- Tauren: Cultivation goes on cooldown only after the cast completes.
None of these change a talent’s numbers, so our talent builds and guides stay as they are. Natural Instinct now does on Lacerate what our bear guides already expect.
Items, quests and the world
- Berdun’s Trusty Rifle no longer has random stats and is not Bind-on-Equip. Nifty Stopwatch no longer shares a cooldown with Dash, Blink, Sprint and other movement abilities. Gloves of Holy Might now work.
- The Pouch of Violet Dust adds its extra hour of Camp Benefits as intended.
- Several quest items are now available to everyone in the party: “The Monster Surfaces”, “Croaky’s Head” and “Elmpaw’s Head”. A dozen other quests were fixed, from “Jom-jom’s Escape” to “Fetch ‘n’ Fletch” and the Rogue quest “Mission: Possible not Probable”.
- Rare spawns: Ferocitas the Dream Eater in Teldrassil respawns faster, Ivar the Foul in Silverpine Forest no longer respawns too slowly, and Young Diemetradons in Un’Goro Crater spawn at level 51 to 52 instead of 58.
- Warsong Gulch: an invisible wall on the roof of the Alliance base is gone.
- Crowded zones hold fewer players, more so on PvP rulesets, as we reported in Blizzard pushes WoW Forever PvP realms toward 50/50.
The full, current list of open issues is on our launch status page.
Sources
- WoW: Forever Hotfixes - November 9, 2026Blizzard Entertainment · Nov 10, 2026
How this article was made: drafted with AI from the sources listed above, then checked and edited by the WoW Forever Builds team before publishing. WoW Forever Builds is a fan site and not affiliated with Blizzard Entertainment.


