WoW Forever News · talents · datamining · systems
WoW Forever's talent trees are 51-point trait trees, and respecs run on 10 rechargeable charges
The beta client builds WoW Forever's nine class trees on the modern trait system: a 51-point currency spent between levels 10 and 60, with gates that need 5, 10, 15, 20, 25 and 30 points spent before the next tier opens. Respecs are metered by two hidden currencies capped at 10 charges, one returning every hour for class talents and every week for Legacy. That is the machinery behind the 1 silver respec price testers saw in build 70009.
By the WoW Forever Builds News Desk ·

Two findings in the September 29 beta files explain how WoW Forever’s talents actually work under the hood, and one of them answers a question from last week.
This is datamined from an unfinished build. Blizzard has published none of it.
51 points, spent between 10 and 60
The nine class trees are built on the modern trait system, not Classic’s talent code. Each tree spends a 51-point trait currency between levels 10 and 60, and the tiers open behind conditions that require 5, 10, 15, 20, 25 and 30 points spent.
The number matters. Classic gave you 51 points at level 60 as well, one per level from 10, so the budget is the same. What changes is the machinery around it: trait trees allow selection nodes, per-rank conditions and gates that Classic’s system could not express.
You can already see that flexibility in the Legacy system, where the Talented node is a five-way choice that sets whether you start earning talent points at level 5, 6, 7, 8 or 9.
The files also show the Legacy trees carrying nodes marked to be added in a future update, and two unattached trees holding a 16-node Elemental fragment and a 36-node druid fragment. Those are work in progress, not content.
Respecs are metered, not just priced
This is the find that explains a change we already reported. Two hidden currencies exist, described in the files as tracking recent talent resets and recent legacy resets. Both cap at 10 charges, and their recharge windows are:
- 3,600,000 ms, one hour, for class talent resets;
- 604,800,000 ms, one week, for Legacy resets.
So a respec does not simply cost gold. You hold up to ten recent resets, and you get one back every hour. That is exactly the behaviour Blizzard described in build 70009, where the cost drops back to 1 silver after an hour has passed since your last reset.
Blizzard called the 1 silver price temporary and beta-only. The charge system underneath it looks permanent, which suggests the launch version keeps a cheap reset when you have not respecced recently and charges more when you churn.
Why Legacy resets are weekly
A week per Legacy charge is a strong signal about how Legacy is meant to be used. With 16 points spendable per character and a weekly recharge, moving points around is an occasional decision, not something you do per dungeon. Plan the tree for the character you are playing rather than swapping per activity.
What to watch
- Whether the 1 silver price survives to launch, or the charges alone carry the cost.
- Whether 51 points holds. The trait system makes it trivial to change the budget, and the beta cap is still level 20.
- What fills the Legacy nodes marked for a future update.
Our talent calculator is built on the current beta trees, and the Legacy planner covers the 16-point cap.
Sources
- Forever beta datamine: build 1.60.1.70094 findings (Sept 29)Daybreak Forever datamine · Sep 29, 2026
How this article was made: drafted with AI from the sources listed above, then checked and edited by the WoW Forever Builds team before publishing. WoW Forever Builds is a fan site and not affiliated with Blizzard Entertainment.
