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RogueCombatDPSSolo levelingLevels 10–60

Combat Rogue leveling guide 10–60: Hack and Slash swords talent order

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Published Sep 15, 2026 · 3 views

Fastest all-round solo Rogue path: two swords, Sinister Strike and Eviscerate, Blade Flurry at 32 and Adrenaline Rush at 42, then Malice, Relentless Strikes and Lethality from Assassination.

Talent build

18 / 33 / 051 of 51 points · level 60Open in calculator

Assassination18 pts

Hover or tap a talent to see what it does.

Talent order by level

One talent point per level, starting at level 10. Spend them in this order as you level.

  1. 1.Improved Sinister Strike1/2Lv 10
  2. 2.Improved Sinister Strike2/2Lv 11
  3. 3.Remorseless Attacks1/2Lv 12
  4. 4.Remorseless Attacks2/2Lv 13
  5. 5.Improved Eviscerate1/3Lv 14
  6. 6.Improved Eviscerate2/3Lv 15
  7. 7.Improved Eviscerate3/3Lv 16
  8. 8.Deflection1/3Lv 17
  9. 9.Deflection2/3Lv 18
  10. 10.Deflection3/3Lv 19
  11. 11.Precision1/3Lv 20
  12. 12.Precision2/3Lv 21
  13. 13.Precision3/3Lv 22
  14. 14.Riposte1/1Lv 23
  15. 15.Endurance1/2Lv 24
  16. 16.Endurance2/2Lv 25
  17. 17.Lightning Reflexes1/5Lv 26
  18. 18.Dual Wield Specialization1/5Lv 27
  19. 19.Dual Wield Specialization2/5Lv 28
  20. 20.Dual Wield Specialization3/5Lv 29
  21. 21.Dual Wield Specialization4/5Lv 30
  22. 22.Dual Wield Specialization5/5Lv 31
  23. 23.Blade Flurry1/1Lv 32
  24. 24.Hack and Slash1/5Lv 33
  25. 25.Hack and Slash2/5Lv 34
  26. 26.Hack and Slash3/5Lv 35
  27. 27.Hack and Slash4/5Lv 36
  28. 28.Hack and Slash5/5Lv 37
  29. 29.Aggression1/3Lv 38
  30. 30.Aggression2/3Lv 39
  31. 31.Aggression3/3Lv 40
  32. 32.Restless Blades1/1Lv 41
  33. 33.Adrenaline Rush1/1Lv 42
  34. 34.Malice1/5Lv 43
  35. 35.Malice2/5Lv 44
  36. 36.Malice3/5Lv 45
  37. 37.Malice4/5Lv 46
  38. 38.Malice5/5Lv 47
  39. 39.Ruthlessness1/3Lv 48
  40. 40.Ruthlessness2/3Lv 49
  41. 41.Ruthlessness3/3Lv 50
  42. 42.Relentless Strikes1/1Lv 51
  43. 43.Lethality1/5Lv 52
  44. 44.Lethality2/5Lv 53
  45. 45.Lethality3/5Lv 54
  46. 46.Lethality4/5Lv 55
  47. 47.Lethality5/5Lv 56
  48. 48.Murder1/2Lv 57
  49. 49.Murder2/2Lv 58
  50. 50.Weapon Expertise1/2Lv 59
  51. 51.Weapon Expertise2/2Lv 60
Contents
  1. Overview
  2. Why this build
  3. Weak spots
  4. Talent order by level
  5. Key levels
  6. How to pull and kill
  7. Leveling tips
  8. After level 60
  9. Sources

Theorycrafted before the WoW Forever beta (September 17, 2026). The leveling plan follows the proven Classic leveling builds, the talents use the pre-release WoW Forever trees on this site, and ability levels quoted from Classic may differ in Forever. Expect updates once the beta is testable.

Overview

Levels 10–60 · Combat Rogue, solo questing and grinding.

This is the classic sword Rogue that most Classic guides recommend for questing, rebuilt for the Forever Combat tree. The old Sword Specialization is gone; its job is now done by Hack and Slash, which gives swords (and axes) a chance for an extra attack. You fight face to face with a sword in each hand, spam Sinister Strike, and spend combo points on Eviscerate or Slice and Dice. Deflection, Riposte and Endurance keep you alive when a pull goes wrong, and Restless Blades turns every finishing move into shorter Evasion, Sprint and Vanish cooldowns. After Adrenaline Rush the build moves into Assassination for crit and energy refunds.

Why this build

  • No setup needed: Sinister Strike works from any angle, so you never have to get behind a questing mob.
  • Two panic buttons on short timers: Endurance cuts Sprint and Evasion cooldowns by 60%, and Restless Blades shortens them further with every Eviscerate.
  • Burst for tough pulls: Blade Flurry and Adrenaline Rush together kill two mobs in the time one normally takes.
  • Gear friendly: any decent sword works; you are not waiting for a slow, high-damage dagger drop.

Weak spots

  • Little control until level 30: before Kidney Shot you depend on Gouge, Evasion and bandages.
  • Relentless Strikes comes late (51): energy starvation is noticeable in the 40s on long fights.
  • Weak to casters: Kick and a line-of-sight pull are your only answer to a mob that keeps casting.

Talent order by level

One point per level from level 10 to 60. The talent tree above shows the finished level 60 build; use the level slider to see it at any level.

  • Levels 10–11 · Improved Sinister Strike 2/2 — Sinister Strike costs 5 less Energy, so you press it more often.
  • Levels 12–13 · Remorseless Attacks (Assassination) 2/2 — After a kill, your next Sinister Strike has up to 40% more crit chance: great for chain pulling.
  • Levels 14–16 · Improved Eviscerate 3/3 — +21% Eviscerate damage, your main finisher all the way to 60.
  • Levels 17–19 · Deflection 3/3 — +6% Parry, and required for Riposte.
  • Levels 20–22 · Precision 3/3 — +3% hit with attacks and poisons; dual wielding misses a lot without it.
  • Level 23 · Riposte 1/1 — Free 150% weapon damage strike after a parry that also disarms the mob for 6 sec.
  • Levels 24–25 · Endurance 2/2 — Sprint and Evasion cooldowns 60% shorter: your escape and your emergency defence come back fast.
  • Level 26 · Lightning Reflexes 1/5 — Filler point for +1% Dodge to open the next row.
  • Levels 27–31 · Dual Wield Specialization 5/5 — +25% off-hand damage.
  • Level 32 · Blade Flurry 1/1 — 15 sec of 20% faster attacks that also hit a second mob.
  • Levels 33–37 · Hack and Slash 5/5 — With swords, a 5% chance on each hit for an extra attack. This replaces Classic’s Sword Specialization.
  • Levels 38–40 · Aggression 3/3 — +6% Sinister Strike and Eviscerate damage.
  • Level 41 · Restless Blades 1/1 — Damaging finishers take 2 sec per combo point off Adrenaline Rush, Blade Flurry, Evasion, Sprint and Vanish.
  • Level 42 · Adrenaline Rush 1/1 — Doubles Energy regeneration for 15 sec.
  • Levels 43–47 · Malice (Assassination) 5/5 — +5% crit with attacks and poisons.
  • Levels 48–50 · Ruthlessness (Assassination) 3/3 — Finishers have a 60% chance to leave a combo point for the next one.
  • Level 51 · Relentless Strikes (Assassination) 1/1 — Finishers have a 20% chance per combo point to restore 25 Energy.
  • Levels 52–56 · Lethality (Assassination) 5/5 — +30% critical strike damage bonus on Sinister Strike.
  • Levels 57–58 · Murder (Assassination) 2/2 — +4% damage against Humanoids and Giants, the most common quest targets.
  • Levels 59–60 · Weapon Expertise 2/2 — 2% fewer dodged and parried attacks, which matters against mobs of your level and higher.

Key levels

  • Level 10 · Improved Sinister Strike makes your filler 5 Energy cheaper; train Slice and Dice and Sprint.
  • Level 20 · Precision 3/3 fixes most of your misses. Do the Rogue poison quest and put Instant Poison on both swords.
  • Level 27 · Dual Wield Specialization starts: the off-hand sword finally pulls its weight.
  • Level 32 · Blade Flurry: pull two mobs on purpose and kill both at once.
  • Level 37 · Hack and Slash 5/5 with two swords: steady extra attacks on every swing.
  • Level 42 · Adrenaline Rush doubles Energy regeneration for 15 sec; use it with Blade Flurry.
  • Level 51 · Relentless Strikes: finish at 5 combo points to get Energy back.
  • Level 56 · Lethality 5/5: Sinister Strike crits hit much harder with Malice’s extra crit.

How to pull and kill

  1. Pull with a thrown weapon or bow and let the mob come to you, or open from Stealth with Cheap Shot once you have it (level 26 in Classic).
  2. Sinister Strike to 2 combo points, then Slice and Dice; on short fights skip it and go straight to 5-point Eviscerate.
  3. If the mob is still healthy, spend the next 5 points on a longer Slice and Dice or a second Eviscerate, not on Rupture.
  4. When a second mob joins, press Blade Flurry and stay between both mobs. Save Adrenaline Rush for a third add or an elite.
  5. Losing badly: Evasion first, then Gouge and bandage, then Vanish or Sprint away. Endurance means they are back quickly.

Leveling tips

  • Weapons: put the slower sword in the main hand for bigger Sinister Strikes and the faster one in the off hand for more Hack and Slash procs and poison hits.
  • Poisons: Instant Poison on both weapons while leveling; Crippling Poison on the off hand is worth it against runners and on PvP realms.
  • Bandages: First Aid is your healing. Keep it at the highest bandage for your level and use Gouge to buy the 8 seconds.
  • Food: eat after every other fight instead of waiting for Health to regenerate; Rogue downtime is all Health.
  • Zones: Westfall or the Barrens to 20, Duskwood or Ashenvale to 30, Stranglethorn Vale to 40, Tanaris and Feralas to 50, then Un’Goro Crater and the Plaguelands.
  • Dungeons: the build is also a fine party damage dealer, for example The Deadmines (18–24) or Scarlet Monastery Armory (37–43).

After level 60

At 60 this is already a good dungeon and raid Combat build. Swap the Murder points into Improved Slice and Dice if most of your targets are not Humanoids or Giants, and move Lightning Reflexes into Improved Sprint for PvP.

Sources

The talent path and leveling advice adapt these Classic guides to the WoW Forever talent trees; talents that are new or changed in Forever are chosen from this site’s talent data.

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