RogueCombatDPSSolo levelingLevels 10–60
Combat Rogue leveling guide 10–60: Hack and Slash swords talent order
TheorycraftUpdated Oct 24, 2026
Published Sep 15, 2026 · 1844 views
Fastest all-round solo Rogue path: two swords, Sinister Strike and Eviscerate, Blade Flurry at 32 and Adrenaline Rush at 42, then Malice, Relentless Strikes and Lethality from Assassination.
Talent build
Assassination18 pts
Hover or tap a talent to see what it does.
Talent order by level
One talent point per level, starting at level 10. Spend them in this order as you level.
- 1.Improved Sinister Strike1/2Lv 10
- 2.Improved Sinister Strike2/2Lv 11
- 3.Remorseless Attacks1/2Lv 12
- 4.Remorseless Attacks2/2Lv 13
- 5.Improved Eviscerate1/3Lv 14
- 6.Improved Eviscerate2/3Lv 15
- 7.Improved Eviscerate3/3Lv 16
- 8.Deflection1/3Lv 17
- 9.Deflection2/3Lv 18
- 10.Deflection3/3Lv 19
- 11.Precision1/3Lv 20
- 12.Precision2/3Lv 21
- 13.Precision3/3Lv 22
- 14.Riposte1/1Lv 23
- 15.Endurance1/2Lv 24
- 16.Endurance2/2Lv 25
- 17.Lightning Reflexes1/5Lv 26
- 18.Dual Wield Specialization1/5Lv 27
- 19.Dual Wield Specialization2/5Lv 28
- 20.Dual Wield Specialization3/5Lv 29
- 21.Dual Wield Specialization4/5Lv 30
- 22.Dual Wield Specialization5/5Lv 31
- 23.Blade Flurry1/1Lv 32
- 24.Hack and Slash1/5Lv 33
- 25.Hack and Slash2/5Lv 34
- 26.Hack and Slash3/5Lv 35
- 27.Hack and Slash4/5Lv 36
- 28.Hack and Slash5/5Lv 37
- 29.Aggression1/3Lv 38
- 30.Aggression2/3Lv 39
- 31.Aggression3/3Lv 40
- 32.Flawless Execution1/1Lv 41
- 33.Adrenaline Rush1/1Lv 42
- 34.Malice1/5Lv 43
- 35.Malice2/5Lv 44
- 36.Malice3/5Lv 45
- 37.Malice4/5Lv 46
- 38.Malice5/5Lv 47
- 39.Ruthlessness1/3Lv 48
- 40.Ruthlessness2/3Lv 49
- 41.Ruthlessness3/3Lv 50
- 42.Relentless Strikes1/1Lv 51
- 43.Lethality1/5Lv 52
- 44.Lethality2/5Lv 53
- 45.Lethality3/5Lv 54
- 46.Lethality4/5Lv 55
- 47.Lethality5/5Lv 56
- 48.Murder1/2Lv 57
- 49.Murder2/2Lv 58
- 50.Weapon Expertise1/2Lv 59
- 51.Weapon Expertise2/2Lv 60
Experience changes that affect this route
The beta changed the leveling maths twice in October, so advice written in September no longer holds. Each entry is what Blizzard wrote, with our reading of it marked separately. Last change .
- The target is parity with questing, not Classic Era dungeon speedAnnounced, not in a build yet
Blizzard's stated aim: after these changes, perfect experience-per-hour dungeon play should land very close to, if not equal to, optimal questing. It also said dungeon experience will not return to Classic Era levels, because dungeon spam being the optimal path fails its design pillars.
What it means for your route: Plan a mixed route. Dungeons are for the levels where an instance sits on your path and the group is close to your level; questing carries the levels in between. A pure dungeon run to 60 is being balanced out of the game on purpose.
Source: Blizzard Entertainment (Aggrend) · Blizzard's reasoning
Legacy Points while you level
UnconfirmedWhere to spend Rogue Legacy Points for solo questing, in the order the points arrive. A character can spend 16, and an account can earn 65 at launch. Stop wherever your total is — the list is cumulative. Effects are quoted from the Beta client 1.60.1.70532 data.
- 1.1 point · 1/16
Well Restedrank 1 · Adventure
Your rested experience accumulates 4% faster and your rested experience cap is increased by 4%.
Only one point here for now — it is the prerequisite for Talented, and rested experience is worth having while you are at it.
- 2.5 points · 6/16
Talentedrank 5 · Adventure
You gain talent points every level starting at level 5 instead of starting at level 10, but you still may not have more than 51 total talent points.
The strongest leveling node in the tree: talent points from level 5 instead of 10, so you reach your first real build five levels sooner.
- 3.5 points · 11/16
Thrill of Adventurerank 5 · Adventure
You gain 5% of your maximum Health and Mana over 10 sec each time you deliver the killing blow to a non-trivial enemy. Ineffective in dungeons, raids, and battlegrounds.
5% of your health and mana back on every killing blow. Solo questing is mostly downtime between fights, and this is the node that removes it. It does nothing in dungeons, raids or battlegrounds.
- 4.1 point · 12/16
Field Guiderank 1 · Adventure
Reduces your cooldown on adding Camp features by 8%
Prerequisite for Frequent Flier, and shortens the wait between camp features.
- 5.1 point · 13/16
Frequent Flierrank 1 · Adventure
You receive a 50% discount on all flight paths, and your flight path mount flies 20% faster.
Half-price flight paths and 20% faster flights. You will fly hundreds of times before 60.
- 6.1 point · 14/16
Gourmandrank 1 · Resourcefulness
Increases the duration of beneficial effects from eating food by 33%.
Food buffs last a third longer, so you eat less often between pulls.
- 7.2 points · 16/16
Well Restedrank 3 · Adventure
Your rested experience accumulates 12% faster and your rested experience cap is increased by 12%.
No vendor reagents to save on, so the last two points go into rested experience.
What to skip, and why
- Permanence: Its party-buff half does nothing alone; the camp rest half is not worth three points while you are questing.
- For Great Honor: Honor only, so it waits until you start battlegrounds.
- Diplomat: Reputation matters at 60, not on the way there.
- High Alert, Field Medicine: Stealth detection and bandage timers are situational; neither changes how fast you level.
Variants
- If you gather while you level, one or two points in Bountiful Harvest (20% more scarce materials per rank, Mining, Herbalism and Skinning) pay for your mounts; take them out of the last picks on this list.
- Levelling in dungeons instead? Thrill of Adventure is dead weight there — the dungeon plan on any dungeon leveling guide spends those five points on Permanence, Reinforce and faster corpse runs.
- Your class buys no reagents, and Reagent Economy no longer makes camp features free, so it is left out of this plan.
Legacy values are datamined from the beta client and can change. Plan your own spread in the Legacy planner, see where points come from inLegacy Points, or read the Legacy system guide. The order above is our recommendation; the effects are game data.
Contents
Overview
Levels 10–60 · Combat Rogue, solo questing and grinding.
This is the classic sword Rogue that most Classic guides recommend for questing, rebuilt for the Forever Combat tree. The old Sword Specialization is gone; its job is now done by Hack and Slash, which gives swords (and axes) a chance for an extra attack. You fight face to face with a sword in each hand, spam Sinister Strike, and spend combo points on Eviscerate or Slice and Dice. Deflection, Riposte and Endurance keep you alive when a pull goes wrong, and Flawless Execution makes every Eviscerate 10 Energy cheaper. After Adrenaline Rush the build moves into Assassination for crit and energy refunds.
Why this build
- No setup needed: Sinister Strike works from any angle, so you never have to get behind a questing mob.
- Two panic buttons on short timers: Endurance cuts Sprint and Evasion cooldowns by 60%.
- Burst for tough pulls: Blade Flurry and Adrenaline Rush together kill two mobs in the time one normally takes.
- Gear friendly: any decent sword works; you are not waiting for a slow, high-damage dagger drop.
Weak spots
- Little control until level 30: before Kidney Shot you depend on Gouge, Evasion and bandages.
- Relentless Strikes comes late (51): energy starvation is noticeable in the 40s on long fights.
- Weak to casters: Kick and a line-of-sight pull are your only answer to a mob that keeps casting.
Talent order by level
One point per level from level 10 to 60. The talent tree above shows the finished level 60 build; use the level slider to see it at any level.
- Levels 10–11 · Improved Sinister Strike 2/2 — Sinister Strike costs 5 less Energy, so you press it more often.
- Levels 12–13 · Remorseless Attacks (Assassination) 2/2 — After a kill, your next Sinister Strike has up to 40% more crit chance: great for chain pulling.
- Levels 14–16 · Improved Eviscerate 3/3 — +20% Eviscerate damage, your main finisher all the way to 60.
- Levels 17–19 · Deflection 3/3 — +6% Parry, and required for Riposte.
- Levels 20–22 · Precision 3/3 — +3% hit with attacks and poisons; dual wielding misses a lot without it.
- Level 23 · Riposte 1/1 — Free 150% weapon damage strike after a parry that also disarms the mob for 6 sec.
- Levels 24–25 · Endurance 2/2 — Sprint and Evasion cooldowns 60% shorter: your escape and your emergency defence come back fast.
- Level 26 · Lightning Reflexes 1/5 — Filler point for +1% Dodge to open the next row.
- Levels 27–31 · Dual Wield Specialization 5/5 — +25% off-hand damage.
- Level 32 · Blade Flurry 1/1 — 15 sec of 20% faster attacks that also hit a second mob.
- Levels 33–37 · Hack and Slash 5/5 — With swords, a 5% chance on each hit for an extra attack. This replaces Classic’s Sword Specialization.
- Levels 38–40 · Aggression 3/3 — +6% Sinister Strike and Eviscerate damage.
- Level 41 · Flawless Execution 1/1 — Eviscerate costs 10 Energy less.
- Level 42 · Adrenaline Rush 1/1 — Doubles Energy regeneration for 15 sec.
- Levels 43–47 · Malice (Assassination) 5/5 — +5% crit with attacks and poisons.
- Levels 48–50 · Ruthlessness (Assassination) 3/3 — Finishers have a 60% chance to leave a combo point for the next one.
- Level 51 · Relentless Strikes (Assassination) 1/1 — Finishers have a 20% chance per combo point to restore 25 Energy.
- Levels 52–56 · Lethality (Assassination) 5/5 — +20% critical strike damage bonus on Sinister Strike.
- Levels 57–58 · Murder (Assassination) 2/2 — +4% damage against Humanoids and Giants, the most common quest targets.
- Levels 59–60 · Weapon Expertise 2/2 — 2% fewer dodged and parried attacks, which matters against mobs of your level and higher.
Key levels
- Level 10 · Improved Sinister Strike makes your filler 5 Energy cheaper; train Slice and Dice and Sprint.
- Level 20 · Precision 3/3 fixes most of your misses. Do the Rogue poison quest and put Instant Poison on both swords.
- Level 27 · Dual Wield Specialization starts: the off-hand sword finally pulls its weight.
- Level 32 · Blade Flurry: pull two mobs on purpose and kill both at once.
- Level 37 · Hack and Slash 5/5 with two swords: steady extra attacks on every swing.
- Level 42 · Adrenaline Rush doubles Energy regeneration for 15 sec; use it with Blade Flurry.
- Level 51 · Relentless Strikes: finish at 5 combo points to get Energy back.
- Level 56 · Lethality 5/5: Sinister Strike crits hit much harder with Malice’s extra crit.
How to pull and kill
- Pull with a thrown weapon or bow and let the mob come to you, or open from Stealth with Cheap Shot once you have it (level 26 in Classic).
- Sinister Strike to 2 combo points, then Slice and Dice; on short fights skip it and go straight to 5-point Eviscerate.
- If the mob is still healthy, spend the next 5 points on a longer Slice and Dice or a second Eviscerate, not on Rupture.
- When a second mob joins, press Blade Flurry and stay between both mobs. Save Adrenaline Rush for a third add or an elite.
- Losing badly: Evasion first, then Gouge and bandage, then Vanish or Sprint away. Endurance means they are back quickly.
Leveling tips
- Weapons: put the slower sword in the main hand for bigger Sinister Strikes and the faster one in the off hand for more Hack and Slash procs and poison hits.
- Poisons: Instant Poison on both weapons while leveling; Crippling Poison on the off hand is worth it against runners and on PvP realms.
- Bandages: First Aid is your healing. Keep it at the highest bandage for your level and use Gouge to buy the 8 seconds.
- Food: eat after every other fight instead of waiting for Health to regenerate; Rogue downtime is all Health.
- Zones: Westfall or the Barrens to 20, Duskwood or Ashenvale to 30, Stranglethorn Vale to 40, Tanaris and Feralas to 50, then Un’Goro Crater and the Plaguelands.
- Dungeons: the build is also a fine party damage dealer, for example The Deadmines (18–24) or Scarlet Monastery Armory (37–43).
After level 60
At 60 this is already a good dungeon and raid Combat build. Swap the Murder points into Improved Slice and Dice if most of your targets are not Humanoids or Giants, and move Lightning Reflexes into Improved Sprint for PvP.
Sources
The talent path and leveling advice adapt these Classic guides to the WoW Forever talent trees; talents that are new or changed in Forever are chosen from this site’s talent data.