WarlockDemonologyDPSGroup levelingLevels 10–60
Hunter + Warlock duo leveling 10–60: Demonology Warlock Soul Link talents
TheorycraftUpdated Oct 24, 2026
Published Sep 15, 2026 · 721 views
Demonology Warlock build for leveling with a Hunter: the Voidwalker tanks the add, Soul Link and Master Demonologist make you hard to kill, and Demonic Pact keeps a sacrifice buff up.
Leveling group
Pick a group member to see their talents and when to learn each point.
Demonology Warlock talents
The build this guide is about. Warlock leveling
Affliction17 pts
Hover or tap a talent to see what it does.
Talent order by level
One talent point per level, starting at level 10. Spend them in this order as you level.
- 1.Improved Corruption1/5Lv 10
- 2.Improved Corruption2/5Lv 11
- 3.Improved Corruption3/5Lv 12
- 4.Improved Corruption4/5Lv 13
- 5.Improved Corruption5/5Lv 14
- 6.Demonic Embrace1/5Lv 15
- 7.Demonic Embrace2/5Lv 16
- 8.Demonic Embrace3/5Lv 17
- 9.Demonic Embrace4/5Lv 18
- 10.Demonic Embrace5/5Lv 19
- 11.Improved Voidwalker1/3Lv 20
- 12.Improved Voidwalker2/3Lv 21
- 13.Improved Voidwalker3/3Lv 22
- 14.Fel Vitality1/3Lv 23
- 15.Demonic Energies1/2Lv 24
- 16.Master Summoner1/2Lv 25
- 17.Master Summoner2/2Lv 26
- 18.Demonic Sacrifice1/1Lv 27
- 19.Demonic Energies2/2Lv 28
- 20.Unholy Power1/5Lv 29
- 21.Demonic Brand1/3Lv 30
- 22.Demonic Brand2/3Lv 31
- 23.Demonic Brand3/3Lv 32
- 24.Unholy Power2/5Lv 33
- 25.Unholy Power3/5Lv 34
- 26.Soul Link1/1Lv 35
- 27.Demonic Knowledge1/3Lv 36
- 28.Demonic Knowledge2/3Lv 37
- 29.Demonic Knowledge3/3Lv 38
- 30.Unholy Power4/5Lv 39
- 31.Master Demonologist1/5Lv 40
- 32.Master Demonologist2/5Lv 41
- 33.Master Demonologist3/5Lv 42
- 34.Master Demonologist4/5Lv 43
- 35.Master Demonologist5/5Lv 44
- 36.Demonic Pact1/1Lv 45
- 37.Unholy Power5/5Lv 46
- 38.Fel Vitality2/3Lv 47
- 39.Fel Vitality3/3Lv 48
- 40.Suppression1/5Lv 49
- 41.Suppression2/5Lv 50
- 42.Suppression3/5Lv 51
- 43.Suppression4/5Lv 52
- 44.Suppression5/5Lv 53
- 45.Grim Reach1/2Lv 54
- 46.Grim Reach2/2Lv 55
- 47.Improved Drains1/3Lv 56
- 48.Improved Drains2/3Lv 57
- 49.Improved Drains3/3Lv 58
- 50.Improved Life Tap1/2Lv 59
- 51.Improved Life Tap2/2Lv 60
Beast Mastery Hunter talents
The build this guide recommends for the Beast Mastery Hunter in your group. Hunter leveling
- Beast Mastery (33): Deadly Aspects 5/5, Endurance Training 3/5, Focused Fire 2/2, Improved Revive Pet 2/2, Bestial Swiftness 1/1, Unleashed Fury 5/5, Ferocity 5/5, Summon Hawk 1/1, Spirit Bond 2/2, Intimidation 1/1, Frenzy 5/5, Bestial Wrath 1/1
- Marksmanship (18): Lethal Attacks 5/5, Improved Stings 3/3, Careful Aim 5/5, Rapid Killing 2/2, Mortal Shots 3/5
- Survival (0)
Talent order by level
One talent point per level, starting at level 10. Spend them in this order as you level.
- Lv 10: Deadly Aspects 1/5
- Lv 11: Deadly Aspects 2/5
- Lv 12: Deadly Aspects 3/5
- Lv 13: Deadly Aspects 4/5
- Lv 14: Deadly Aspects 5/5
- Lv 15: Focused Fire 1/2
- Lv 16: Focused Fire 2/2
- Lv 17: Endurance Training 1/5
- Lv 18: Endurance Training 2/5
- Lv 19: Endurance Training 3/5
- Lv 20: Unleashed Fury 1/5
- Lv 21: Unleashed Fury 2/5
- Lv 22: Unleashed Fury 3/5
- Lv 23: Unleashed Fury 4/5
- Lv 24: Unleashed Fury 5/5
- Lv 25: Bestial Swiftness 1/1
- Lv 26: Ferocity 1/5
- Lv 27: Ferocity 2/5
- Lv 28: Ferocity 3/5
- Lv 29: Ferocity 4/5
- Lv 30: Ferocity 5/5
- Lv 31: Intimidation 1/1
- Lv 32: Spirit Bond 1/2
- Lv 33: Spirit Bond 2/2
- Lv 34: Summon Hawk 1/1
- Lv 35: Frenzy 1/5
- Lv 36: Frenzy 2/5
- Lv 37: Frenzy 3/5
- Lv 38: Frenzy 4/5
- Lv 39: Frenzy 5/5
- Lv 40: Bestial Wrath 1/1
- Lv 41: Improved Revive Pet 1/2
- Lv 42: Improved Revive Pet 2/2
- Lv 43: Lethal Attacks 1/5
- Lv 44: Lethal Attacks 2/5
- Lv 45: Lethal Attacks 3/5
- Lv 46: Lethal Attacks 4/5
- Lv 47: Lethal Attacks 5/5
- Lv 48: Careful Aim 1/5
- Lv 49: Careful Aim 2/5
- Lv 50: Careful Aim 3/5
- Lv 51: Careful Aim 4/5
- Lv 52: Careful Aim 5/5
- Lv 53: Improved Stings 1/3
- Lv 54: Improved Stings 2/3
- Lv 55: Improved Stings 3/3
- Lv 56: Rapid Killing 1/2
- Lv 57: Rapid Killing 2/2
- Lv 58: Mortal Shots 1/5
- Lv 59: Mortal Shots 2/5
- Lv 60: Mortal Shots 3/5
See how this group ranks among the best leveling combos.
Experience changes that affect this route
The beta changed the leveling maths twice in October, so advice written in September no longer holds. Each entry is what Blizzard wrote, with our reading of it marked separately. Last change .
- Dungeon kill experience was being paid at the group's highest level, fixed October 8Live in a build
Aggrend confirmed that experience per kill inside a dungeon was calculated from the highest-level character in the group instead of your own. His example: a level 20 in the Deadmines with four other level 20s and one level 25 earns very little per kill. The October 8 build fixed it, so kill experience uses your own level against the mob's. A party member far above the mob's level still means no one gets experience.
What it means for your route: Every XP-per-hour number testers posted from a mixed-level group before October 8 was measuring this bug as well as the nerf, so treat those older dungeon-speed claims as unusable.
Source: Blizzard Entertainment · The bug and the fix
- Base kill experience in dungeons goes up about 20%Live in a build
Shipped in the October 8 build alongside the bug fix. Blizzard says the two together should make dungeon runs feel better and more even.
What it means for your route: Trash pulls pay more than they did, which favours full clears over quest-only runs that skip packs.
Source: Blizzard Entertainment · The bug and the fix
- The target is parity with questing, not Classic Era dungeon speedAnnounced, not in a build yet
Blizzard's stated aim: after these changes, perfect experience-per-hour dungeon play should land very close to, if not equal to, optimal questing. It also said dungeon experience will not return to Classic Era levels, because dungeon spam being the optimal path fails its design pillars.
What it means for your route: Plan a mixed route. Dungeons are for the levels where an instance sits on your path and the group is close to your level; questing carries the levels in between. A pure dungeon run to 60 is being balanced out of the game on purpose.
Source: Blizzard Entertainment (Aggrend) · Blizzard's reasoning
- Dungeon quests give 50% less bonus experienceLive in a build
In the level 30 build Blizzard cut the extra experience dungeon quests award beyond normal quest values by half, and recalibrated some quest rewards. Normal quest experience and experience from killing things in a dungeon were not touched.
What it means for your route: Chaining dungeon quests is still worth doing on the first run of an instance, but it no longer beats a good quest chain outside by the margin it did in September.
Source: Blizzard Entertainment · What the level 30 build changed
Legacy Points while you level
UnconfirmedWhere to spend Warlock Legacy Points for group questing, in the order the points arrive. A character can spend 16, and an account can earn 65 at launch. Stop wherever your total is — the list is cumulative. Effects are quoted from the Beta client 1.60.1.70532 data.
- 1.1 point · 1/16
Well Restedrank 1 · Adventure
Your rested experience accumulates 4% faster and your rested experience cap is increased by 4%.
Only one point here for now — it is the prerequisite for Talented, and rested experience is worth having while you are at it.
- 2.5 points · 6/16
Talentedrank 5 · Adventure
You gain talent points every level starting at level 5 instead of starting at level 10, but you still may not have more than 51 total talent points.
The strongest leveling node in the tree: talent points from level 5 instead of 10, so you reach your first real build five levels sooner.
- 3.5 points · 11/16
Thrill of Adventurerank 5 · Adventure
You gain 5% of your maximum Health and Mana over 10 sec each time you deliver the killing blow to a non-trivial enemy. Ineffective in dungeons, raids, and battlegrounds.
Health and mana back on every killing blow. It works while questing as a group, and switches off the moment you step into a dungeon.
- 4.1 point · 12/16
Gourmandrank 1 · Resourcefulness
Increases the duration of beneficial effects from eating food by 33%.
Food buffs last a third longer, so the group stops to eat less often.
- 5.2 points · 14/16
Reinforcerank 2 · Resourcefulness
You take 16% less durability loss when you die.
Cheaper deaths while you learn the pulls.
- 6.1 point · 15/16
Field Guiderank 1 · Adventure
Reduces your cooldown on adding Camp features by 8%
Prerequisite for Frequent Flier, and shortens the wait between camp features.
- 7.1 point · 16/16
Frequent Flierrank 1 · Adventure
You receive a 50% discount on all flight paths, and your flight path mount flies 20% faster.
Half-price flight paths and 20% faster flights. You will fly hundreds of times before 60.
What to skip, and why
- Reinforce beyond two ranks: Deaths are rarer with a group than solo, so durability savings add up slowly.
- For Great Honor: Honor only — pick it up when you move to battlegrounds.
- High Alert: Only matters against stealthed players.
Variants
- If you gather while you level, one or two points in Bountiful Harvest (20% more scarce materials per rank, Mining, Herbalism and Skinning) pay for your mounts; take them out of the last picks on this list.
Legacy values are datamined from the beta client and can change. Plan your own spread in the Legacy planner, see where points come from inLegacy Points, or read the Legacy system guide. The order above is our recommendation; the effects are game data.
Contents
The duo at a glance
Hunter & Warlock Duo for levels 10–60: two pets in front, two ranged damage dealers behind them.
No tank or healer needed: the Hunter’s beast holds the kill target, the Voidwalker holds the add, and both players stack ranged damage behind them. Each class covers the other’s gaps.
| Role | Spec | Job |
|---|---|---|
| DPS | Beast Mastery Hunter | Beast tanks the kill target; emergency buttons |
| DPS | Demonology Warlock | Voidwalker holds the add; Fear, Soulstone, Healthstones |
Both specs link to their own guide with the talents for that half of the duo.
How the hunter & warlock duo plays
- One target per pet: the beast opens on the kill target, the Voidwalker takes the add; nobody shoots before two pet hits.
- From 25: Demonic Brand lets Searing Pain mark the add, so the Voidwalker keeps it without waiting on Torment.
- From 40: Bestial Wrath handles elites; Fear, Intimidation, Feign Death and a Soulstone cover pulls that go wrong.
Your job as Demonology Warlock
Think of your Voidwalker as the second tank and yourself as the duo’s toolbox. The Hunter’s beast owns the kill target, so the Voidwalker owns whatever else shows up, and you stand at range spreading DoTs without ever pulling a mob off either pet. Demonology fits because its points protect you when nobody can heal: Soul Link moves 30% of your damage taken onto the demon, Master Demonologist trims physical hits, and Demonic Embrace adds Stamina early because your own health also pays for every Life Tap. Only you can Banish a demon or elemental, Fear a third mob, hand out Healthstones and keep a Soulstone ready. Before 25 the add stays on Torment alone, so wait for two or three Torments before it gets a DoT. From 25, Demonic Brand turns Searing Pain into a mark that makes the Voidwalker’s next attacks stick.
Pull by pull
- Wait for two beast hits on the kill target, then Corruption on it.
- Voidwalker to the add. Before 25, Torment two or three times; from 25, one Searing Pain for Demonic Brand.
- Bane of Agony and Corruption on the add, then Shadow Bolt the beast’s target.
- Third mob: Fear it away from the Hunter in open ground, or Banish it if it is a demon or elemental.
- Hunter low: hand over a Healthstone. Voidwalker below half: Health Funnel.
- After the kill, Life Tap standing still; Demonic Energies passes that mana on to the demon.
Resources and cooldowns
Life Tap is your mana bar, but your own health pays for it because the Hunter cannot heal you. Tap between pulls, eat when health drops, and never tap below half in the middle of a fight. Keep Soul Shards for a Soulstone and fresh Healthstones before elite quests. Summon demons outside combat: Master Summoner makes it cheap, and Demonic Pact keeps your Imp sacrifice buff through the Voidwalker summon.
Mistakes that get the duo killed
- DoTs on the add before the Voidwalker has it: Corruption is the easiest way for a second mob to find you.
- Swapping demons before Demonic Pact: any summon cancels your sacrifice buff until you have that talent.
- Fear in tight terrain: it moves the problem into another pack. Banish demons and elementals instead.
- Life Tapping low mid-pull: nobody in this duo can heal you back.
Talent order by level
One point per level from level 10. The talent tree above shows the finished level 60 build; use the level slider to see it at any level.
- Levels 10–14 · Improved Corruption (Affliction) 5/5 — A faster, 10% stronger Corruption: the DoT that goes on the beast’s target after its second hit.
- Levels 15–19 · Demonic Embrace 5/5 — 15% more Stamina this early because no one in the duo heals you, and your health also pays for Life Tap.
- Levels 20–22 · Improved Voidwalker 3/3 — 30% stronger Torment, Consume Shadows, Sacrifice and Suffering, so the Voidwalker keeps the add before Demonic Brand.
- Level 23 · Fel Vitality 1/3 — More health and mana for the Voidwalker and a larger mana pool for you, which means fewer Life Taps.
- Level 24 · Demonic Energies 1/2 — Your spell damage heals the demon and Life Tap mana reaches it too, so the Voidwalker rarely needs Health Funnel.
- Levels 25–26 · Master Summoner 2/2 — Faster, cheaper summons, so swapping demons outside combat costs little mana.
- Level 27 · Demonic Sacrifice 1/1 — Sacrifice a demon for a 2-hour buff. Mostly taken as the path to Soul Link.
- Level 28 · Demonic Energies 2/2 — finish the talent.
- Level 29 · Unholy Power 1/5 — More Voidwalker damage, and pet damage is pet threat on the add.
- Levels 30–32 · Demonic Brand 3/3 — Searing Pain brands the add with less threat, and the pet’s next 6 attacks on it cause high threat and bonus damage. From here the add is the Voidwalker’s problem.
- Levels 33–34 · Unholy Power 3/5 — finish the talent.
- Level 35 · Soul Link 1/1 — 30% of your damage taken goes to the demon and both of you deal 3% more: the closest thing to a healer this pair has.
- Levels 36–38 · Demonic Knowledge 3/3 — Spell damage that scales with your level while a demon is out, which is every pull.
- Level 39 · Unholy Power 4/5 — finish the talent.
- Levels 40–44 · Master Demonologist 5/5 — With the Voidwalker out, you and it take 10% less physical damage, useful when a melee mob slips past the beast.
- Level 45 · Demonic Pact 1/1 — Summoning a different demon no longer cancels your sacrifice: sacrifice the Imp for Shadow damage, then keep the Voidwalker out for Soul Link.
- Level 46 · Unholy Power 5/5 — finish the talent.
- Levels 47–48 · Fel Vitality 3/3 — finish the talent.
- Levels 49–53 · Suppression (Affliction) 5/5 — +5% spell hit and 20% less threat, so both pets keep their targets while you spread DoTs.
- Levels 54–55 · Grim Reach (Affliction) 2/2 — +10% range on Affliction spells per point.
- Levels 56–58 · Improved Drains (Affliction) 3/3 — Drain Life, Drain Soul and Wrack drain or deal up to 20% more.
- Levels 59–60 · Improved Life Tap (Affliction) 2/2 — 20% more mana per Life Tap, so each tap costs less of the health nobody heals.
Where to level
Levels 10–30: Westfall, The Barrens, Redridge, Hillsbrad and Shadowfang Keep (23–29). 30–40: Stranglethorn, Desolace, Scarlet Monastery. 40–50: Tanaris, Feralas, Krol’dok Stronghold (40–55). 50–60: Un’Goro, Felwood, Plaguelands. Banish shines in the City of Dalaran (28–33), where the chart lists demons.
Where the duo struggles for a Demonology Warlock
- Three or more melee mobs are too much for two pets. Fear the extra one early and keep Banish for demons and elementals.
- Caster mobs skip the Voidwalker and hit you. Pull them behind a corner, or Shadow Bolt them down while the beast holds the melee.
- Early pet threat is thin until Demonic Brand at 25; wait for Torments before touching the add.
- Deaths are expensive without a healer. Keep a Soulstone on one of you at all times so Feign Death plus a rez saves the pull.
Sources
The talent path and leveling advice adapt these Classic guides to the WoW Forever talent trees; talents that are new or changed in Forever are chosen from this site’s talent data.