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WarlockAfflictionDPSDungeon levelingLevels 40–60

Shadow Cleave 5-man: Affliction Warlock damage over time talents (levels 40–60)

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Published Sep 15, 2026 · updated Sep 15, 2026 · 3 views

Affliction Warlock build for shadow cleave dungeon leveling from 40 to 60: instant Corruption on every mob, Suppression for hit and less threat, Pandemic crits, Siphon Life and Drain Hope, Curse of Exhaustion on runners.

Suggested group

Pick a group member to see their talents and when to learn each point.

Affliction Warlock talents

The build this guide is about. Warlock leveling

46 / 5 / 051 of 51 points · level 60Open in calculator

Affliction46 pts

Hover or tap a talent to see what it does.

Talent order by level

One talent point per level, starting at level 10. Spend them in this order as you level.

  1. 1.Improved Corruption1/5Lv 10
  2. 2.Improved Corruption2/5Lv 11
  3. 3.Improved Corruption3/5Lv 12
  4. 4.Improved Corruption4/5Lv 13
  5. 5.Improved Corruption5/5Lv 14
  6. 6.Suppression1/5Lv 15
  7. 7.Suppression2/5Lv 16
  8. 8.Suppression3/5Lv 17
  9. 9.Suppression4/5Lv 18
  10. 10.Suppression5/5Lv 19
  11. 11.Malediction1/5Lv 20
  12. 12.Malediction2/5Lv 21
  13. 13.Malediction3/5Lv 22
  14. 14.Malediction4/5Lv 23
  15. 15.Malediction5/5Lv 24
  16. 16.Improved Bane of Agony1/2Lv 25
  17. 17.Improved Bane of Agony2/2Lv 26
  18. 18.Amplify Curse1/1Lv 27
  19. 19.Pandemic1/3Lv 28
  20. 20.Pandemic2/3Lv 29
  21. 21.Pandemic3/3Lv 30
  22. 22.Nightfall1/2Lv 31
  23. 23.Nightfall2/2Lv 32
  24. 24.Malevolence1/5Lv 33
  25. 25.Malevolence2/5Lv 34
  26. 26.Siphon Life1/1Lv 35
  27. 27.Shadow Mastery1/5Lv 36
  28. 28.Shadow Mastery2/5Lv 37
  29. 29.Shadow Mastery3/5Lv 38
  30. 30.Shadow Mastery4/5Lv 39
  31. 31.Shadow Mastery5/5Lv 40
  32. 32.Drain Hope1/1Lv 41
  33. 33.Malevolence3/5Lv 42
  34. 34.Malevolence4/5Lv 43
  35. 35.Malevolence5/5Lv 44
  36. 36.Soul Siphon1/3Lv 45
  37. 37.Soul Siphon2/3Lv 46
  38. 38.Soul Siphon3/3Lv 47
  39. 39.Curse of Exhaustion1/1Lv 48
  40. 40.Improved Life Tap1/2Lv 49
  41. 41.Improved Life Tap2/2Lv 50
  42. 42.Soul Harvesting1/2Lv 51
  43. 43.Soul Harvesting2/2Lv 52
  44. 44.Improved Drains1/3Lv 53
  45. 45.Improved Drains2/3Lv 54
  46. 46.Improved Drains3/3Lv 55
  47. 47.Demonic Embrace1/5Lv 56
  48. 48.Demonic Embrace2/5Lv 57
  49. 49.Demonic Embrace3/5Lv 58
  50. 50.Demonic Embrace4/5Lv 59
  51. 51.Demonic Embrace5/5Lv 60
Contents
  1. The group at a glance
  2. How the shadow cleave plays
  3. Your job as Affliction Warlock
  4. Pull by pull
  5. Mistakes that wipe the group
  6. Talent order by level
  7. Dungeons by level
  8. Where the group struggles

Theorycrafted before the WoW Forever beta (September 17, 2026). The group plan follows how cleave groups played in Classic, the talents use the pre-release WoW Forever trees on this site, and ability levels quoted from Classic may differ in Forever. Expect updates once the beta is testable.

The group at a glance

Shadow Cleave for levels 40–60: a Feral Druid bear, a Shadow Priest, an Affliction Warlock, a Demonology Warlock and a Discipline Priest.

Shadow cleave kills medium pulls with damage over time instead of burst. The bear holds three to five mobs with Swipe, the Shadow Priest and the Affliction Warlock put their damage over time spells on every mob, and the Demonology Warlock adds Rain of Fire and interrupts casters with the Felhunter. Vampiric Embrace heals the whole party from the Priest’s Shadow damage and the Discipline Priest shields whoever takes the hits, so the group drinks less than a burst group.

Role Spec Job in the pull
Tank Feral Combat Druid Swipes three to five mobs and holds them through the damage over time
DPS Shadow Priest Shadow Word: Pain on every mob, Vampiric Embrace for party healing, Silence on casters
DPS Affliction Warlock Corruption and Bane of Agony on every mob, Curse of Exhaustion on runners
DPS Demonology Warlock Rain of Fire on the pack, Felhunter Spell Lock on casters, summons
Healer Discipline Priest Power Word: Shield on the bear, Penance on spikes, Power Infusion on a Warlock

Every spec in the table links to its own guide with talents for that slot.

How the shadow cleave plays

  1. Pull size: three to five mobs. Damage over time needs a few seconds to work, so every mob has to live long enough to take the full effect.
  2. Threat first: the bear gathers and Swipes three times before anyone casts. Suppression and Shadow Affinity cut the casters’ threat, but damage over time on every mob still adds up.
  3. Spread the damage: the Warlock casts Corruption and Bane of Agony on each mob, the Priest uses Shadow Word: Pain and Vampiric Embrace, the Demonology Warlock places Rain of Fire on the bear.
  4. Spread on death: with Devouring Contagion, a mob that dies with the Priest’s Devouring Plague passes it to a mob within 5 yards, so the last mobs of the pack die faster.
  5. Interrupts and shields: the Felhunter’s Spell Lock stops casters, the Discipline Priest puts Power Word: Shield on the bear before the pull and on any caster who draws aggro.

Your job as Affliction Warlock

You put damage over time on more mobs than anyone else in the group. Improved Corruption makes Corruption instant, so you can tab through the whole pack in a few seconds. Suppression gives hit and 20% less threat, Siphon Life keeps you topped up, and Drain Soul on a dying mob gives Soul Harvest for mana regeneration while you cast.

Pull by pull

  • Wait for three Swipes, then Corruption on every mob, starting with the one furthest from the bear.
  • Bane of Agony on the mobs that will live longest, Siphon Life on the kill target.
  • Drain Soul on the last mob below 25% health for a Soul Shard and Soul Harvest.
  • Curse of Exhaustion on a fleeing mob before it reaches the next pack.
  • Drain Hope on a boss to raise all your other damage over time on it.

Mistakes that wipe the group

  • Life Tap in the middle of a pull when the healer is busy.
  • Corruption on a mob that dies in two seconds.
  • Damage over time on a sapped or polymorphed mob.

Talent order by level

One point per level from level 10. The talent tree above shows the finished level 60 build; use the level slider to see it at any level.

  • Levels 10–14 · Improved Corruption 5/5 — Instant Corruption with 10% more damage: tab through the pack.
  • Levels 15–19 · Suppression 5/5 — +5% hit and 20% less threat from everything you do.
  • Levels 20–24 · Malediction 5/5 — +5% periodic damage.
  • Levels 25–26 · Improved Bane of Agony 2/2 — +10% Bane of Agony damage.
  • Level 27 · Amplify Curse 1/1 — A stronger Bane of Agony or Curse of Exhaustion; required for Curse of Exhaustion.
  • Levels 28–30 · Pandemic 3/3 — Critical strikes from Corruption, Bane of Agony, Drains and Siphon Life deal much more damage.
  • Levels 31–32 · Nightfall 2/2 — Corruption and Drains can make the next Shadow Bolt instant.
  • Levels 33–34 · Malevolence 2/5 — +5% Shadow critical strike chance, which Pandemic turns into damage.
  • Level 35 · Siphon Life 1/1 — Damage over time that heals you.
  • Levels 36–40 · Shadow Mastery 5/5 — +5% Shadow damage.
  • Level 41 · Drain Hope 1/1 — Heavy Shadow damage for 6 sec that raises your other damage over time on the target by 10%.
  • Levels 42–44 · Malevolence 5/5 — finish the talent.
  • Levels 45–47 · Soul Siphon 3/3 — Drain Life and Drain Soul deal damage 51% faster.
  • Level 48 · Curse of Exhaustion 1/1 — Slows a fleeing mob by 30% so it never reaches the next pack.
  • Levels 49–50 · Improved Life Tap 2/2 — 20% more mana from Life Tap.
  • Levels 51–52 · Soul Harvesting 2/2 — A kill under Drain Soul gives full mana regeneration while casting for 20 sec.
  • Levels 53–55 · Improved Drains 3/3 — Drains deal more damage for every other Affliction effect on the target.
  • Levels 56–60 · Demonic Embrace (Demonology) 5/5 — +15% Stamina, which is also more mana from Life Tap over a run.

Dungeons by level

Every WoW Forever dungeon that overlaps levels 40–60. Dungeons marked New were added in WoW Forever; the rest are the original Classic dungeons.

Levels Dungeon Notes
34–40 Scarlet Monastery Library Original Classic dungeon.
35–40 The Drowned City (New) Trolls, naga and pirates off the Stranglethorn coast.
37–43 Scarlet Monastery Armory Original Classic dungeon.
38–44 Razorfen Downs Original Classic dungeon.
39–45 Scarlet Monastery Cathedral Original Classic dungeon.
40–55 Krol’dok Stronghold (New) New WoW Forever dungeon.
44–50 Uldaman Original Classic dungeon.
45–51 Zul’Farrak Original Classic dungeon.
48–53 Alcaz Prison (New) New WoW Forever dungeon.
48–54 Maraudon Original Classic dungeon.
52–58 Sunken Temple Original Classic dungeon.
52–60 Blackrock Depths Original Classic dungeon.
55–60 Dire Maul East Original Classic dungeon.
55–60 Blackmaw Hold (New) New WoW Forever dungeon.
57–60 Lower Blackrock Spire Original Classic dungeon.
58–60 Dire Maul West Original Classic dungeon.
58–60 Scholomance Original Classic dungeon.
58–60 The Shapers Terrace (New) New WoW Forever dungeon.
59–60 Stratholme (Undead) Original Classic dungeon.
59–60 Stratholme (Live) Original Classic dungeon.
59–60 Dire Maul North Original Classic dungeon.

Krol’dok Stronghold and Uldaman give this group long corridors of medium packs from level 40. Zul’Farrak, Alcaz Prison and Maraudon are good at 48–54, and Blackrock Depths is a strong 52–60 home because its many humanoid casters meet Spell Lock and Silence. At 58–60 the undead of Scholomance and Stratholme take full damage from Shadow spells in Classic, so check resistances in the beta before committing to a route.

Where the group struggles

  • Short fights: mobs that die in a few seconds waste most of the damage over time. On weak trash, pull more or single-target it.
  • Crowd control: damage over time breaks Polymorph, Sap and Fear on anything it spreads to. Keep crowd-controlled mobs far away from the pack.
  • Shadow-resistant mobs cut the damage of three players at once. Use Rain of Fire, Mind Blast less, and let the bear hold longer.
  • Runaways: feared or fleeing mobs carry their damage over time into the next pack. Curse of Exhaustion and Silence stop them.

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