PriestShadowDPSDungeon levelingLevels 40–60
Shadow Cleave 5-man: Shadow Priest Vampiric Embrace talents (levels 40–60)
Published Sep 15, 2026 · updated Sep 15, 2026 · 3 views
Shadow Priest build for shadow cleave dungeon leveling from 40 to 60: Shadow Word: Pain on every mob, Vampiric Embrace party healing, Devouring Contagion to spread Devouring Plague, Shadowform at 40.
Suggested group
Pick a group member to see their talents and when to learn each point.
Shadow Priest talents
The build this guide is about. Priest leveling
Discipline9 pts
Hover or tap a talent to see what it does.
Talent order by level
One talent point per level, starting at level 10. Spend them in this order as you level.
- 1.
Spirit Tap1/5Lv 10 - 2.
Spirit Tap2/5Lv 11 - 3.
Spirit Tap3/5Lv 12 - 4.
Spirit Tap4/5Lv 13 - 5.
Spirit Tap5/5Lv 14 - 6.
Improved Shadow Word: Pain1/2Lv 15 - 7.
Improved Shadow Word: Pain2/2Lv 16 - 8.
Shadow Affinity1/3Lv 17 - 9.
Shadow Affinity2/3Lv 18 - 10.
Shadow Affinity3/3Lv 19 - 11.
Mind Flay1/1Lv 20 - 12.
Improved Mind Blast1/5Lv 21 - 13.
Improved Mind Blast2/5Lv 22 - 14.
Improved Mind Blast3/5Lv 23 - 15.
Improved Mind Blast4/5Lv 24 - 16.
Improved Mind Blast5/5Lv 25 - 17.
Vampiric Embrace1/1Lv 26 - 18.
Shadow Weaving1/3Lv 27 - 19.
Shadow Weaving2/3Lv 28 - 20.
Shadow Weaving3/3Lv 29 - 21.
Silence1/1Lv 30 - 22.
Devouring Contagion1/2Lv 31 - 23.
Devouring Contagion2/2Lv 32 - 24.
Shadow Reach1/2Lv 33 - 25.
Shadow Reach2/2Lv 34 - 26.
Darkness1/5Lv 35 - 27.
Darkness2/5Lv 36 - 28.
Darkness3/5Lv 37 - 29.
Darkness4/5Lv 38 - 30.
Darkness5/5Lv 39 - 31.
Shadowform1/1Lv 40 - 32.
Shadow Focus1/5Lv 41 - 33.
Shadow Focus2/5Lv 42 - 34.
Shadow Focus3/5Lv 43 - 35.
Shadow Focus4/5Lv 44 - 36.
Shadow Focus5/5Lv 45 - 37.
Improved Mind Flay1/2Lv 46 - 38.
Improved Mind Flay2/2Lv 47 - 39.
Improved Fade1/2Lv 48 - 40.
Improved Fade2/2Lv 49 - 41.
Early Demise1/2Lv 50 - 42.
Early Demise2/2Lv 51 - 43.
Twin Disciplines1/5Lv 52 - 44.
Twin Disciplines2/5Lv 53 - 45.
Twin Disciplines3/5Lv 54 - 46.
Twin Disciplines4/5Lv 55 - 47.
Twin Disciplines5/5Lv 56 - 48.
Wand Specialization1/2Lv 57 - 49.
Wand Specialization2/2Lv 58 - 50.
Improved Power Word: Shield1/3Lv 59 - 51.
Improved Power Word: Shield2/3Lv 60
Feral Combat Druid talents
The build this guide recommends for the Feral Combat Druid in your group. Druid leveling
Balance0 pts
Hover or tap a talent to see what it does.
Talent order by level
One talent point per level, starting at level 10. Spend them in this order as you level.
- 1.
Ferocity1/5Lv 10 - 2.
Ferocity2/5Lv 11 - 3.
Ferocity3/5Lv 12 - 4.
Ferocity4/5Lv 13 - 5.
Ferocity5/5Lv 14 - 6.
Feral Instinct1/3Lv 15 - 7.
Feral Instinct2/3Lv 16 - 8.
Feral Instinct3/3Lv 17 - 9.
Thick Hide1/3Lv 18 - 10.
Thick Hide2/3Lv 19 - 11.
Feral Charge1/1Lv 20 - 12.
Savage Fury1/2Lv 21 - 13.
Savage Fury2/2Lv 22 - 14.
Sharpened Claws1/2Lv 23 - 15.
Sharpened Claws2/2Lv 24 - 16.
Mangle1/1Lv 25 - 17.
Primal Fury1/2Lv 26 - 18.
Primal Fury2/2Lv 27 - 19.
Predatory Strikes1/3Lv 28 - 20.
Predatory Strikes2/3Lv 29 - 21.
Leader of the Pack1/1Lv 30 - 22.
Predatory Strikes3/3Lv 31 - 23.
Thick Hide3/3Lv 32 - 24.
Heart of the Wild1/5Lv 33 - 25.
Heart of the Wild2/5Lv 34 - 26.
Natural Reaction1/5Lv 35 - 27.
Natural Reaction2/5Lv 36 - 28.
Natural Reaction3/5Lv 37 - 29.
Natural Reaction4/5Lv 38 - 30.
Natural Reaction5/5Lv 39 - 31.
Berserk1/1Lv 40 - 32.
Heart of the Wild3/5Lv 41 - 33.
Heart of the Wild4/5Lv 42 - 34.
Heart of the Wild5/5Lv 43 - 35.
Rend and Tear1/5Lv 44 - 36.
Rend and Tear2/5Lv 45 - 37.
Rend and Tear3/5Lv 46 - 38.
Rend and Tear4/5Lv 47 - 39.
Rend and Tear5/5Lv 48 - 40.
Brutal Impact1/2Lv 49 - 41.
Brutal Impact2/2Lv 50 - 42.
Feral Swiftness1/2Lv 51 - 43.
Feral Swiftness2/2Lv 52 - 44.
Shredding Attacks1/3Lv 53 - 45.
Shredding Attacks2/3Lv 54 - 46.
Shredding Attacks3/3Lv 55 - 47.
Predatory Instincts1/2Lv 56 - 48.
Predatory Instincts2/2Lv 57 - 49.
Furor1/5Lv 58 - 50.
Furor2/5Lv 59 - 51.
Furor3/5Lv 60
Affliction Warlock talents
The build this guide recommends for the Affliction Warlock in your group. Warlock leveling
Affliction46 pts
Hover or tap a talent to see what it does.
Talent order by level
One talent point per level, starting at level 10. Spend them in this order as you level.
- 1.
Improved Corruption1/5Lv 10 - 2.
Improved Corruption2/5Lv 11 - 3.
Improved Corruption3/5Lv 12 - 4.
Improved Corruption4/5Lv 13 - 5.
Improved Corruption5/5Lv 14 - 6.
Suppression1/5Lv 15 - 7.
Suppression2/5Lv 16 - 8.
Suppression3/5Lv 17 - 9.
Suppression4/5Lv 18 - 10.
Suppression5/5Lv 19 - 11.
Malediction1/5Lv 20 - 12.
Malediction2/5Lv 21 - 13.
Malediction3/5Lv 22 - 14.
Malediction4/5Lv 23 - 15.
Malediction5/5Lv 24 - 16.
Improved Bane of Agony1/2Lv 25 - 17.
Improved Bane of Agony2/2Lv 26 - 18.
Amplify Curse1/1Lv 27 - 19.
Pandemic1/3Lv 28 - 20.
Pandemic2/3Lv 29 - 21.
Pandemic3/3Lv 30 - 22.
Nightfall1/2Lv 31 - 23.
Nightfall2/2Lv 32 - 24.
Malevolence1/5Lv 33 - 25.
Malevolence2/5Lv 34 - 26.
Siphon Life1/1Lv 35 - 27.
Shadow Mastery1/5Lv 36 - 28.
Shadow Mastery2/5Lv 37 - 29.
Shadow Mastery3/5Lv 38 - 30.
Shadow Mastery4/5Lv 39 - 31.
Shadow Mastery5/5Lv 40 - 32.
Drain Hope1/1Lv 41 - 33.
Malevolence3/5Lv 42 - 34.
Malevolence4/5Lv 43 - 35.
Malevolence5/5Lv 44 - 36.
Soul Siphon1/3Lv 45 - 37.
Soul Siphon2/3Lv 46 - 38.
Soul Siphon3/3Lv 47 - 39.
Curse of Exhaustion1/1Lv 48 - 40.
Improved Life Tap1/2Lv 49 - 41.
Improved Life Tap2/2Lv 50 - 42.
Soul Harvesting1/2Lv 51 - 43.
Soul Harvesting2/2Lv 52 - 44.
Improved Drains1/3Lv 53 - 45.
Improved Drains2/3Lv 54 - 46.
Improved Drains3/3Lv 55 - 47.
Demonic Embrace1/5Lv 56 - 48.
Demonic Embrace2/5Lv 57 - 49.
Demonic Embrace3/5Lv 58 - 50.
Demonic Embrace4/5Lv 59 - 51.
Demonic Embrace5/5Lv 60
Demonology Warlock talents
The build this guide recommends for the Demonology Warlock in your group. Warlock leveling
Affliction0 pts
Hover or tap a talent to see what it does.
Talent order by level
One talent point per level, starting at level 10. Spend them in this order as you level.
- 1.
Demonic Embrace1/5Lv 10 - 2.
Demonic Embrace2/5Lv 11 - 3.
Demonic Embrace3/5Lv 12 - 4.
Demonic Embrace4/5Lv 13 - 5.
Demonic Embrace5/5Lv 14 - 6.
Fel Vitality1/3Lv 15 - 7.
Fel Vitality2/3Lv 16 - 8.
Fel Vitality3/3Lv 17 - 9.
Demonic Aegis1/2Lv 18 - 10.
Demonic Aegis2/2Lv 19 - 11.
Master Summoner1/2Lv 20 - 12.
Master Summoner2/2Lv 21 - 13.
Demonic Sacrifice1/1Lv 22 - 14.
Unholy Power1/5Lv 23 - 15.
Unholy Power2/5Lv 24 - 16.
Unholy Power3/5Lv 25 - 17.
Unholy Power4/5Lv 26 - 18.
Unholy Power5/5Lv 27 - 19.
Fel Domination1/1Lv 28 - 20.
Demonic Energies1/2Lv 29 - 21.
Demonic Energies2/2Lv 30 - 22.
Soul Link1/1Lv 31 - 23.
Improved Felhunter1/3Lv 32 - 24.
Improved Felhunter2/3Lv 33 - 25.
Improved Felhunter3/3Lv 34 - 26.
Demonic Knowledge1/3Lv 35 - 27.
Demonic Knowledge2/3Lv 36 - 28.
Demonic Knowledge3/3Lv 37 - 29.
Master Demonologist1/5Lv 38 - 30.
Master Demonologist2/5Lv 39 - 31.
Master Demonologist3/5Lv 40 - 32.
Master Demonologist4/5Lv 41 - 33.
Master Demonologist5/5Lv 42 - 34.
Demonic Pact1/1Lv 43 - 35.
Decimation1/2Lv 44 - 36.
Decimation2/2Lv 45 - 37.
Improved Health Funnel1/2Lv 46 - 38.
Improved Health Funnel2/2Lv 47 - 39.
Improved Shadow Bolt1/5Lv 48 - 40.
Improved Shadow Bolt2/5Lv 49 - 41.
Improved Shadow Bolt3/5Lv 50 - 42.
Improved Shadow Bolt4/5Lv 51 - 43.
Improved Shadow Bolt5/5Lv 52 - 44.
Bane1/5Lv 53 - 45.
Bane2/5Lv 54 - 46.
Bane3/5Lv 55 - 47.
Bane4/5Lv 56 - 48.
Bane5/5Lv 57 - 49.
Cataclysm1/3Lv 58 - 50.
Cataclysm2/3Lv 59 - 51.
Cataclysm3/3Lv 60
Discipline Priest talents
The build this guide recommends for the Discipline Priest in your group. Priest leveling
Discipline41 pts
Hover or tap a talent to see what it does.
Talent order by level
One talent point per level, starting at level 10. Spend them in this order as you level.
- 1.
Twin Disciplines1/5Lv 10 - 2.
Twin Disciplines2/5Lv 11 - 3.
Twin Disciplines3/5Lv 12 - 4.
Twin Disciplines4/5Lv 13 - 5.
Twin Disciplines5/5Lv 14 - 6.
Improved Power Word: Shield1/3Lv 15 - 7.
Improved Power Word: Shield2/3Lv 16 - 8.
Improved Power Word: Shield3/3Lv 17 - 9.
Silent Resolve1/3Lv 18 - 10.
Silent Resolve2/3Lv 19 - 11.
Silent Resolve3/3Lv 20 - 12.
Meditation1/3Lv 21 - 13.
Meditation2/3Lv 22 - 14.
Meditation3/3Lv 23 - 15.
Inner Focus1/1Lv 24 - 16.
Soul Warding1/1Lv 25 - 17.
Mental Strength1/5Lv 26 - 18.
Mental Strength2/5Lv 27 - 19.
Mental Strength3/5Lv 28 - 20.
Mental Strength4/5Lv 29 - 21.
Mental Strength5/5Lv 30 - 22.
Penance1/1Lv 31 - 23.
Renewed Hope1/5Lv 32 - 24.
Renewed Hope2/5Lv 33 - 25.
Renewed Hope3/5Lv 34 - 26.
Renewed Hope4/5Lv 35 - 27.
Renewed Hope5/5Lv 36 - 28.
Divine Aegis1/3Lv 37 - 29.
Divine Aegis2/3Lv 38 - 30.
Divine Aegis3/3Lv 39 - 31.
Power Infusion1/1Lv 40 - 32.
Mental Agility1/3Lv 41 - 33.
Mental Agility2/3Lv 42 - 34.
Mental Agility3/3Lv 43 - 35.
Martyrdom1/2Lv 44 - 36.
Martyrdom2/2Lv 45 - 37.
Improved Inner Fire1/3Lv 46 - 38.
Improved Inner Fire2/3Lv 47 - 39.
Improved Inner Fire3/3Lv 48 - 40.
Wand Specialization1/2Lv 49 - 41.
Wand Specialization2/2Lv 50 - 42.
Improved Renew1/3Lv 51 - 43.
Improved Renew2/3Lv 52 - 44.
Improved Renew3/3Lv 53 - 45.
Twilight Focus1/3Lv 54 - 46.
Twilight Focus2/3Lv 55 - 47.
Divine Fury1/5Lv 56 - 48.
Divine Fury2/5Lv 57 - 49.
Divine Fury3/5Lv 58 - 50.
Divine Fury4/5Lv 59 - 51.
Divine Fury5/5Lv 60
Contents
Theorycrafted before the WoW Forever beta (September 17, 2026). The group plan follows how cleave groups played in Classic, the talents use the pre-release WoW Forever trees on this site, and ability levels quoted from Classic may differ in Forever. Expect updates once the beta is testable.
The group at a glance
Shadow Cleave for levels 40–60: a Feral Druid bear, a Shadow Priest, an Affliction Warlock, a Demonology Warlock and a Discipline Priest.
Shadow cleave kills medium pulls with damage over time instead of burst. The bear holds three to five mobs with Swipe, the Shadow Priest and the Affliction Warlock put their damage over time spells on every mob, and the Demonology Warlock adds Rain of Fire and interrupts casters with the Felhunter. Vampiric Embrace heals the whole party from the Priest’s Shadow damage and the Discipline Priest shields whoever takes the hits, so the group drinks less than a burst group.
| Role | Spec | Job in the pull |
|---|---|---|
| Tank | Feral Combat Druid | Swipes three to five mobs and holds them through the damage over time |
| DPS | Shadow Priest | Shadow Word: Pain on every mob, Vampiric Embrace for party healing, Silence on casters |
| DPS | Affliction Warlock | Corruption and Bane of Agony on every mob, Curse of Exhaustion on runners |
| DPS | Demonology Warlock | Rain of Fire on the pack, Felhunter Spell Lock on casters, summons |
| Healer | Discipline Priest | Power Word: Shield on the bear, Penance on spikes, Power Infusion on a Warlock |
Every spec in the table links to its own guide with talents for that slot.
How the shadow cleave plays
- Pull size: three to five mobs. Damage over time needs a few seconds to work, so every mob has to live long enough to take the full effect.
- Threat first: the bear gathers and Swipes three times before anyone casts. Suppression and Shadow Affinity cut the casters’ threat, but damage over time on every mob still adds up.
- Spread the damage: the Warlock casts Corruption and Bane of Agony on each mob, the Priest uses Shadow Word: Pain and Vampiric Embrace, the Demonology Warlock places Rain of Fire on the bear.
- Spread on death: with Devouring Contagion, a mob that dies with the Priest’s Devouring Plague passes it to a mob within 5 yards, so the last mobs of the pack die faster.
- Interrupts and shields: the Felhunter’s Spell Lock stops casters, the Discipline Priest puts Power Word: Shield on the bear before the pull and on any caster who draws aggro.
Your job as Shadow Priest
You spread Shadow damage over the whole pack and heal the party while you do it. Vampiric Embrace heals every party member for 20% of your Shadow damage, which takes pressure off the Discipline Priest. Shadow Affinity cuts your threat by 30%, and Silence is the group’s second interrupt after the Felhunter.
Pull by pull
- Vampiric Embrace on the first mob after the bear’s third Swipe.
- Shadow Word: Pain on every mob in the pack, then Devouring Plague on the one that will die first.
- Mind Blast and Mind Flay on the kill target while the damage over time ticks.
- Silence a caster the Felhunter could not stop.
- Shadow Word: Death with Early Demise on mobs below 20% health.
Mistakes that wipe the group
- Shadow Word: Pain on a crowd-controlled mob.
- Devouring Plague on the mob that dies last: there is nothing left for it to jump to.
- Casting before the bear has threat on every mob.
Talent order by level
One point per level from level 10. The talent tree above shows the finished level 60 build; use the level slider to see it at any level.
- Levels 10–14 · Spirit Tap 5/5 — Double Spirit after a kill and mana regeneration while casting: a group kills constantly.
- Levels 15–16 · Improved Shadow Word: Pain 2/2 — 6 sec longer Shadow Word: Pain, so one cast lasts the whole pull.
- Levels 17–19 · Shadow Affinity 3/3 — 30% less threat from Shadow spells.
- Level 20 · Mind Flay 1/1 — Channelled damage with a slow.
- Levels 21–25 · Improved Mind Blast 5/5 — Mind Blast comes back 2.5 sec sooner.
- Level 26 · Vampiric Embrace 1/1 — The party heals for 20% of your Shadow damage: with damage over time on five mobs this is real healing.
- Levels 27–29 · Shadow Weaving 3/3 — Your Shadow spells stack up to +10% Shadow damage.
- Level 30 · Silence 1/1 — Stops a caster for 5 sec.
- Levels 31–32 · Devouring Contagion 2/2 — Cheaper Devouring Plague, and it jumps to a nearby enemy when its target dies.
- Levels 33–34 · Shadow Reach 2/2 — +20% range for offensive Shadow spells.
- Levels 35–39 · Darkness 5/5 — +10% Shadow damage.
- Level 40 · Shadowform 1/1 — +10% Shadow damage, half-price Shadow spells and less physical damage taken.
- Levels 41–45 · Shadow Focus 5/5 — +5% hit with Shadow spells for level 55+ mobs.
- Levels 46–47 · Improved Mind Flay 2/2 — +20% Mind Flay damage and 10 yards more range.
- Levels 48–49 · Improved Fade 2/2 — Fade comes back 6 sec sooner for pulls where you draw aggro.
- Levels 50–51 · Early Demise 2/2 — +30% Shadow Word: Death crit chance on targets below 20% health.
- Levels 52–56 · Twin Disciplines (Discipline) 5/5 — +5% damage and healing from instant spells: Shadow Word: Pain, Devouring Plague and Power Word: Shield.
- Levels 57–58 · Wand Specialization (Discipline) 2/2 — More wand damage between casts to save mana.
- Levels 59–60 · Improved Power Word: Shield (Discipline) 2/3 — Stronger shield on yourself when a mob breaks loose.
Dungeons by level
Every WoW Forever dungeon that overlaps levels 40–60. Dungeons marked New were added in WoW Forever; the rest are the original Classic dungeons.
| Levels | Dungeon | Notes |
|---|---|---|
| 34–40 | Scarlet Monastery Library | Original Classic dungeon. |
| 35–40 | The Drowned City (New) | Trolls, naga and pirates off the Stranglethorn coast. |
| 37–43 | Scarlet Monastery Armory | Original Classic dungeon. |
| 38–44 | Razorfen Downs | Original Classic dungeon. |
| 39–45 | Scarlet Monastery Cathedral | Original Classic dungeon. |
| 40–55 | Krol’dok Stronghold (New) | New WoW Forever dungeon. |
| 44–50 | Uldaman | Original Classic dungeon. |
| 45–51 | Zul’Farrak | Original Classic dungeon. |
| 48–53 | Alcaz Prison (New) | New WoW Forever dungeon. |
| 48–54 | Maraudon | Original Classic dungeon. |
| 52–58 | Sunken Temple | Original Classic dungeon. |
| 52–60 | Blackrock Depths | Original Classic dungeon. |
| 55–60 | Dire Maul East | Original Classic dungeon. |
| 55–60 | Blackmaw Hold (New) | New WoW Forever dungeon. |
| 57–60 | Lower Blackrock Spire | Original Classic dungeon. |
| 58–60 | Dire Maul West | Original Classic dungeon. |
| 58–60 | Scholomance | Original Classic dungeon. |
| 58–60 | The Shapers Terrace (New) | New WoW Forever dungeon. |
| 59–60 | Stratholme (Undead) | Original Classic dungeon. |
| 59–60 | Stratholme (Live) | Original Classic dungeon. |
| 59–60 | Dire Maul North | Original Classic dungeon. |
Krol’dok Stronghold and Uldaman give this group long corridors of medium packs from level 40. Zul’Farrak, Alcaz Prison and Maraudon are good at 48–54, and Blackrock Depths is a strong 52–60 home because its many humanoid casters meet Spell Lock and Silence. At 58–60 the undead of Scholomance and Stratholme take full damage from Shadow spells in Classic, so check resistances in the beta before committing to a route.
Where the group struggles
- Short fights: mobs that die in a few seconds waste most of the damage over time. On weak trash, pull more or single-target it.
- Crowd control: damage over time breaks Polymorph, Sap and Fear on anything it spreads to. Keep crowd-controlled mobs far away from the pack.
- Shadow-resistant mobs cut the damage of three players at once. Use Rain of Fire, Mind Blast less, and let the bear hold longer.
- Runaways: feared or fleeing mobs carry their damage over time into the next pack. Curse of Exhaustion and Silence stop them.