ShamanEnhancementDPSDungeon levelingLevels 40–60
Melee Burst 5-man: Enhancement Shaman Stormstrike and Maelstrom talents (levels 40–60)
Published Sep 15, 2026 · updated Sep 15, 2026 · 3 views
Enhancement Shaman build for melee burst dungeon leveling from 40 to 60: Flurry and Elemental Weapons, Stormstrike and Spirit Weapons for less threat, Maelstrom Weapon Lightning Bolts and Rage of the Farseer at 40.
Suggested group
Pick a group member to see their talents and when to learn each point.
Enhancement Shaman talents
The build this guide is about. Shaman leveling
Elemental6 pts
Hover or tap a talent to see what it does.
Talent order by level
One talent point per level, starting at level 10. Spend them in this order as you level.
- 1.
Thundering Strikes1/5Lv 10 - 2.
Thundering Strikes2/5Lv 11 - 3.
Thundering Strikes3/5Lv 12 - 4.
Thundering Strikes4/5Lv 13 - 5.
Thundering Strikes5/5Lv 14 - 6.
Mental Dexterity1/3Lv 15 - 7.
Mental Dexterity2/3Lv 16 - 8.
Mental Dexterity3/3Lv 17 - 9.
Improved Lightning Shield1/3Lv 18 - 10.
Improved Lightning Shield2/3Lv 19 - 11.
Improved Lightning Shield3/3Lv 20 - 12.
Elemental Weapons1/3Lv 21 - 13.
Elemental Weapons2/3Lv 22 - 14.
Elemental Weapons3/3Lv 23 - 15.
Shamanistic Focus1/1Lv 24 - 16.
Flurry1/5Lv 25 - 17.
Flurry2/5Lv 26 - 18.
Flurry3/5Lv 27 - 19.
Flurry4/5Lv 28 - 20.
Flurry5/5Lv 29 - 21.
Stormstrike1/1Lv 30 - 22.
Spirit Weapons1/1Lv 31 - 23.
Mental Quickness1/2Lv 32 - 24.
Mental Quickness2/2Lv 33 - 25.
Improved Stormstrike1/2Lv 34 - 26.
Improved Stormstrike2/2Lv 35 - 27.
Maelstrom Weapon1/5Lv 36 - 28.
Maelstrom Weapon2/5Lv 37 - 29.
Maelstrom Weapon3/5Lv 38 - 30.
Maelstrom Weapon4/5Lv 39 - 31.
Maelstrom Weapon5/5Lv 40 - 32.
Rage of the Farseer1/1Lv 41 - 33.
Concussion1/5Lv 42 - 34.
Concussion2/5Lv 43 - 35.
Concussion3/5Lv 44 - 36.
Concussion4/5Lv 45 - 37.
Concussion5/5Lv 46 - 38.
Elemental Devastation1/3Lv 47 - 39.
Toughness1/5Lv 48 - 40.
Toughness2/5Lv 49 - 41.
Toughness3/5Lv 50 - 42.
Toughness4/5Lv 51 - 43.
Toughness5/5Lv 52 - 44.
Anticipation1/3Lv 53 - 45.
Anticipation2/3Lv 54 - 46.
Anticipation3/3Lv 55 - 47.
Ancestral Knowledge1/5Lv 56 - 48.
Ancestral Knowledge2/5Lv 57 - 49.
Ancestral Knowledge3/5Lv 58 - 50.
Ancestral Knowledge4/5Lv 59 - 51.
Ancestral Knowledge5/5Lv 60
Fury Warrior talents
The build this guide recommends for the Fury Warrior in your group. Warrior leveling
Arms0 pts
Hover or tap a talent to see what it does.
Talent order by level
One talent point per level, starting at level 10. Spend them in this order as you level.
- 1.
Cruelty1/5Lv 10 - 2.
Cruelty2/5Lv 11 - 3.
Cruelty3/5Lv 12 - 4.
Cruelty4/5Lv 13 - 5.
Cruelty5/5Lv 14 - 6.
Unbridled Wrath1/5Lv 15 - 7.
Unbridled Wrath2/5Lv 16 - 8.
Unbridled Wrath3/5Lv 17 - 9.
Unbridled Wrath4/5Lv 18 - 10.
Unbridled Wrath5/5Lv 19 - 11.
Shield Specialization1/5Lv 20 - 12.
Shield Specialization2/5Lv 21 - 13.
Shield Specialization3/5Lv 22 - 14.
Shield Specialization4/5Lv 23 - 15.
Shield Specialization5/5Lv 24 - 16.
Improved Thunder Clap1/3Lv 25 - 17.
Improved Thunder Clap2/3Lv 26 - 18.
Improved Thunder Clap3/3Lv 27 - 19.
Improved Bloodrage1/2Lv 28 - 20.
Improved Bloodrage2/2Lv 29 - 21.
Last Stand1/1Lv 30 - 22.
Defiance1/3Lv 31 - 23.
Defiance2/3Lv 32 - 24.
Defiance3/3Lv 33 - 25.
Improved Cleave1/3Lv 34 - 26.
Improved Cleave2/3Lv 35 - 27.
Improved Cleave3/3Lv 36 - 28.
Boundless Rage1/3Lv 37 - 29.
Boundless Rage2/3Lv 38 - 30.
Boundless Rage3/3Lv 39 - 31.
Enrage1/5Lv 40 - 32.
Enrage2/5Lv 41 - 33.
Enrage3/5Lv 42 - 34.
Enrage4/5Lv 43 - 35.
Enrage5/5Lv 44 - 36.
Precision1/3Lv 45 - 37.
Precision2/3Lv 46 - 38.
Precision3/3Lv 47 - 39.
Death Wish1/1Lv 48 - 40.
Flurry1/5Lv 49 - 41.
Flurry2/5Lv 50 - 42.
Flurry3/5Lv 51 - 43.
Flurry4/5Lv 52 - 44.
Flurry5/5Lv 53 - 45.
Bloodthirst1/1Lv 54 - 46.
Anticipation1/5Lv 55 - 47.
Anticipation2/5Lv 56 - 48.
Anticipation3/5Lv 57 - 49.
Anticipation4/5Lv 58 - 50.
Anticipation5/5Lv 59 - 51.
Vanguard1/1Lv 60
Assassination Rogue talents
The build this guide recommends for the Assassination Rogue in your group. Rogue leveling
Assassination33 pts
Hover or tap a talent to see what it does.
Talent order by level
One talent point per level, starting at level 10. Spend them in this order as you level.
- 1.
Malice1/5Lv 10 - 2.
Malice2/5Lv 11 - 3.
Malice3/5Lv 12 - 4.
Malice4/5Lv 13 - 5.
Malice5/5Lv 14 - 6.
Ruthlessness1/3Lv 15 - 7.
Ruthlessness2/3Lv 16 - 8.
Ruthlessness3/3Lv 17 - 9.
Murder1/2Lv 18 - 10.
Murder2/2Lv 19 - 11.
Relentless Strikes1/1Lv 20 - 12.
Lethality1/5Lv 21 - 13.
Lethality2/5Lv 22 - 14.
Lethality3/5Lv 23 - 15.
Lethality4/5Lv 24 - 16.
Lethality5/5Lv 25 - 17.
Vile Poisons1/5Lv 26 - 18.
Vile Poisons2/5Lv 27 - 19.
Vile Poisons3/5Lv 28 - 20.
Vile Poisons4/5Lv 29 - 21.
Vile Poisons5/5Lv 30 - 22.
Improved Poisons1/5Lv 31 - 23.
Improved Poisons2/5Lv 32 - 24.
Improved Poisons3/5Lv 33 - 25.
Improved Poisons4/5Lv 34 - 26.
Improved Poisons5/5Lv 35 - 27.
Venom1/1Lv 36 - 28.
Seal Fate1/5Lv 37 - 29.
Seal Fate2/5Lv 38 - 30.
Seal Fate3/5Lv 39 - 31.
Seal Fate4/5Lv 40 - 32.
Seal Fate5/5Lv 41 - 33.
Mutilate1/1Lv 42 - 34.
Improved Eviscerate1/3Lv 43 - 35.
Improved Eviscerate2/3Lv 44 - 36.
Improved Eviscerate3/3Lv 45 - 37.
Lightning Reflexes1/5Lv 46 - 38.
Lightning Reflexes2/5Lv 47 - 39.
Precision1/3Lv 48 - 40.
Precision2/3Lv 49 - 41.
Precision3/3Lv 50 - 42.
Puncturing Wounds1/3Lv 51 - 43.
Puncturing Wounds2/3Lv 52 - 44.
Puncturing Wounds3/3Lv 53 - 45.
Deflection1/3Lv 54 - 46.
Deflection2/3Lv 55 - 47.
Deflection3/3Lv 56 - 48.
Endurance1/2Lv 57 - 49.
Endurance2/2Lv 58 - 50.
Improved Kick1/2Lv 59 - 51.
Improved Kick2/2Lv 60
Retribution Paladin talents
The build this guide recommends for the Retribution Paladin in your group. Paladin leveling
Holy7 pts
Hover or tap a talent to see what it does.
Talent order by level
One talent point per level, starting at level 10. Spend them in this order as you level.
- 1.
Benediction1/5Lv 10 - 2.
Benediction2/5Lv 11 - 3.
Benediction3/5Lv 12 - 4.
Benediction4/5Lv 13 - 5.
Benediction5/5Lv 14 - 6.
Conviction1/5Lv 15 - 7.
Conviction2/5Lv 16 - 8.
Conviction3/5Lv 17 - 9.
Conviction4/5Lv 18 - 10.
Conviction5/5Lv 19 - 11.
Seal of Command1/1Lv 20 - 12.
Sanctified Judgement1/3Lv 21 - 13.
Sanctified Judgement2/3Lv 22 - 14.
Sanctified Judgement3/3Lv 23 - 15.
Pursuit of Justice1/2Lv 24 - 16.
Pursuit of Justice2/2Lv 25 - 17.
Crusade1/2Lv 26 - 18.
Crusade2/2Lv 27 - 19.
Sacred Arbiter1/1Lv 28 - 20.
Improved Judgement1/2Lv 29 - 21.
Improved Judgement2/2Lv 30 - 22.
Two-Handed Weapon Specialization1/3Lv 31 - 23.
Two-Handed Weapon Specialization2/3Lv 32 - 24.
Two-Handed Weapon Specialization3/3Lv 33 - 25.
Vengeance1/3Lv 34 - 26.
Vengeance2/3Lv 35 - 27.
Vengeance3/3Lv 36 - 28.
Champion of the Light1/3Lv 37 - 29.
Champion of the Light2/3Lv 38 - 30.
Champion of the Light3/3Lv 39 - 31.
Twist of Light1/1Lv 40 - 32.
Instrument of Law1/2Lv 41 - 33.
Instrument of Law2/2Lv 42 - 34.
Holy Conduit1/2Lv 43 - 35.
Holy Conduit2/2Lv 44 - 36.
Repentance1/1Lv 45 - 37.
Vindication1/3Lv 46 - 38.
Vindication2/3Lv 47 - 39.
Vindication3/3Lv 48 - 40.
Deflection1/5Lv 49 - 41.
Deflection2/5Lv 50 - 42.
Deflection3/5Lv 51 - 43.
Deflection4/5Lv 52 - 44.
Deflection5/5Lv 53 - 45.
Divine Strength1/5Lv 54 - 46.
Divine Strength2/5Lv 55 - 47.
Divine Strength3/5Lv 56 - 48.
Divine Strength4/5Lv 57 - 49.
Divine Strength5/5Lv 58 - 50.
Divine Intellect1/5Lv 59 - 51.
Divine Intellect2/5Lv 60
Restoration Shaman talents
The build this guide recommends for the Restoration Shaman in your group. Shaman leveling
Elemental0 pts
Hover or tap a talent to see what it does.
Talent order by level
One talent point per level, starting at level 10. Spend them in this order as you level.
- 1.
Improved Healing Wave1/5Lv 10 - 2.
Improved Healing Wave2/5Lv 11 - 3.
Improved Healing Wave3/5Lv 12 - 4.
Improved Healing Wave4/5Lv 13 - 5.
Improved Healing Wave5/5Lv 14 - 6.
Tidal Focus1/5Lv 15 - 7.
Tidal Focus2/5Lv 16 - 8.
Tidal Focus3/5Lv 17 - 9.
Tidal Focus4/5Lv 18 - 10.
Tidal Focus5/5Lv 19 - 11.
Healing Focus1/3Lv 20 - 12.
Healing Focus2/3Lv 21 - 13.
Healing Focus3/3Lv 22 - 14.
Water Shield1/1Lv 23 - 15.
Natural Grace1/3Lv 24 - 16.
Totemic Focus1/5Lv 25 - 17.
Totemic Focus2/5Lv 26 - 18.
Mana Tide Totem1/1Lv 27 - 19.
Restorative Totems1/5Lv 28 - 20.
Restorative Totems2/5Lv 29 - 21.
Healing Way1/3Lv 30 - 22.
Healing Way2/3Lv 31 - 23.
Healing Way3/3Lv 32 - 24.
Nature's Swiftness1/1Lv 33 - 25.
Restorative Totems3/5Lv 34 - 26.
Purification1/5Lv 35 - 27.
Purification2/5Lv 36 - 28.
Purification3/5Lv 37 - 29.
Purification4/5Lv 38 - 30.
Purification5/5Lv 39 - 31.
Riptide1/1Lv 40 - 32.
Mindfulness1/3Lv 41 - 33.
Mindfulness2/3Lv 42 - 34.
Mindfulness3/3Lv 43 - 35.
Tidal Mastery1/5Lv 44 - 36.
Tidal Mastery2/5Lv 45 - 37.
Tidal Mastery3/5Lv 46 - 38.
Tidal Mastery4/5Lv 47 - 39.
Tidal Mastery5/5Lv 48 - 40.
Ancestral Healing1/3Lv 49 - 41.
Ancestral Healing2/3Lv 50 - 42.
Ancestral Healing3/3Lv 51 - 43.
Restorative Totems4/5Lv 52 - 44.
Restorative Totems5/5Lv 53 - 45.
Totemic Focus3/5Lv 54 - 46.
Totemic Focus4/5Lv 55 - 47.
Totemic Focus5/5Lv 56 - 48.
Natural Grace2/3Lv 57 - 49.
Natural Grace3/3Lv 58 - 50.
Improved Reincarnation1/2Lv 59 - 51.
Improved Reincarnation2/2Lv 60
Contents
Theorycrafted before the WoW Forever beta (September 17, 2026). The group plan follows how cleave groups played in Classic, the talents use the pre-release WoW Forever trees on this site, and ability levels quoted from Classic may differ in Forever. Expect updates once the beta is testable.
The group at a glance
Melee Burst for levels 40–60: a Fury Warrior tank, an Assassination Rogue, a Retribution Paladin, an Enhancement Shaman and a Restoration Shaman.
Melee burst does not try to kill whole packs at once. It kills one elite after another very quickly, which is what the humanoid and undead dungeons from level 50 onwards ask for. The Fury Warrior tanks with a shield and still hits hard enough to hold threat, the Rogue deletes the kill target with Mutilate and Seal Fate, the Paladin brings Consecration, Seal of Command and blessings, and two Shamans stack their totems for a melee group: Windfury and Strength of Earth from one, Mana Spring and Healing Stream from the other.
| Role | Spec | Job in the pull |
|---|---|---|
| Tank | Fury Warrior | Tanks with a shield in Defensive Stance, Cleave and Bloodthirst threat, Last Stand |
| DPS | Assassination Rogue | Mutilate burst on the marked target, Kick on casters |
| DPS | Retribution Paladin | Consecration, Seal of Command, blessings, Repentance on a humanoid |
| DPS | Enhancement Shaman | Stormstrike, Windfury and Strength of Earth totems, Earth Shock interrupts |
| Healer | Restoration Shaman | Heals the melee stack, water and fire totems, Mana Tide Totem |
Every spec in the table links to its own guide with talents for that slot.
How the melee burst plays
- Pull size: one pack at a time, two when it is weak trash. Kill order is marked before every pull: casters and healers first.
- Totems down first: the Enhancement Shaman places air and earth totems, the Restoration Shaman water and fire totems, both on the spot where the Warrior will stop.
- Opener: the Warrior charges in Defensive Stance with Vanguard and uses Thunder Clap and Cleave. The Paladin drops Consecration two seconds later for threat-safe area damage.
- Burst the kill target: the Rogue opens on the marked mob, the Shaman Stormstrikes it, the Paladin judges it. It should die in a few seconds, then everyone moves to the next mark.
- Cooldown turns: Death Wish, Rage of the Farseer and Mana Tide Totem go on the packs that matter; trash gets none of them.
Your job as Enhancement Shaman
You are the group’s second melee damage dealer and its air and earth totems. Windfury Totem and Strength of Earth are the biggest melee buffs in the group, so place them where the Warrior stops. Stormstrike and Flurry carry your melee damage, Maelstrom Weapon turns melee swings into cheap, fast Lightning Bolts, and Spirit Weapons cuts your threat by 30% as long as you do not use Rockbiter Weapon.
Pull by pull
- Windfury Totem and Strength of Earth Totem on the Warrior’s stopping spot.
- Stormstrike the marked target, then Earth Shock or Flame Shock while Stormstrike is up.
- Lightning Bolt when Maelstrom Weapon has stacked high enough to make it nearly instant.
- Earth Shock a caster the Rogue could not Kick.
- Rage of the Farseer on hard packs together with the Warrior’s Death Wish.
Mistakes that wipe the group
- Rockbiter Weapon on your weapon: with Spirit Weapons it raises your threat by 30%.
- Totems in the wrong element: agree with the Restoration Shaman who places which element.
- Chasing the next pack with totems left behind.
Talent order by level
One point per level from level 10. The talent tree above shows the finished level 60 build; use the level slider to see it at any level.
- Levels 10–14 · Thundering Strikes 5/5 — +5% critical strike chance with spells and attacks.
- Levels 15–17 · Mental Dexterity 3/3 — Attack Power from Intellect.
- Levels 18–20 · Improved Lightning Shield 3/3 — +15% Lightning Shield damage.
- Levels 21–23 · Elemental Weapons 3/3 — Stronger Windfury Weapon and Flametongue Weapon.
- Level 24 · Shamanistic Focus 1/1 — 45% cheaper Shocks and Lightning Shield.
- Levels 25–29 · Flurry 5/5 — 25% faster attacks after a melee crit.
- Level 30 · Stormstrike 1/1 — Weapon strike that raises your Nature damage on the target by 20%.
- Level 31 · Spirit Weapons 1/1 — A chance to parry and 30% less threat while Rockbiter Weapon is not active.
- Levels 32–33 · Mental Quickness 2/2 — Spell damage from Intellect; required for Rage of the Farseer.
- Levels 34–35 · Improved Stormstrike 2/2 — Stormstrike gives mana regeneration while casting, and dodges or parries can reset it.
- Levels 36–40 · Maelstrom Weapon 5/5 — Melee hits make your next Lightning Bolt faster and cheaper.
- Level 41 · Rage of the Farseer 1/1 — +30% attack and casting speed for 25 sec.
- Levels 42–46 · Concussion (Elemental) 5/5 — +5% Lightning Bolt and Earth Shock damage, from the Elemental tree.
- Level 47 · Elemental Devastation (Elemental) 1/3 — Spell crits raise your melee crit chance for 10 sec.
- Levels 48–52 · Toughness 5/5 — +10% Stamina.
- Levels 53–55 · Anticipation 3/3 — +Dodge for when a mob turns on you.
- Levels 56–60 · Ancestral Knowledge 5/5 — +10% Intellect, which Mental Dexterity turns into Attack Power.
Dungeons by level
Every WoW Forever dungeon that overlaps levels 40–60. Dungeons marked New were added in WoW Forever; the rest are the original Classic dungeons.
| Levels | Dungeon | Notes |
|---|---|---|
| 34–40 | Scarlet Monastery Library | Original Classic dungeon. |
| 35–40 | The Drowned City (New) | Trolls, naga and pirates off the Stranglethorn coast. |
| 37–43 | Scarlet Monastery Armory | Original Classic dungeon. |
| 38–44 | Razorfen Downs | Original Classic dungeon. |
| 39–45 | Scarlet Monastery Cathedral | Original Classic dungeon. |
| 40–55 | Krol’dok Stronghold (New) | New WoW Forever dungeon. |
| 44–50 | Uldaman | Original Classic dungeon. |
| 45–51 | Zul’Farrak | Original Classic dungeon. |
| 48–53 | Alcaz Prison (New) | New WoW Forever dungeon. |
| 48–54 | Maraudon | Original Classic dungeon. |
| 52–58 | Sunken Temple | Original Classic dungeon. |
| 52–60 | Blackrock Depths | Original Classic dungeon. |
| 55–60 | Dire Maul East | Original Classic dungeon. |
| 55–60 | Blackmaw Hold (New) | New WoW Forever dungeon. |
| 57–60 | Lower Blackrock Spire | Original Classic dungeon. |
| 58–60 | Dire Maul West | Original Classic dungeon. |
| 58–60 | Scholomance | Original Classic dungeon. |
| 58–60 | The Shapers Terrace (New) | New WoW Forever dungeon. |
| 59–60 | Stratholme (Undead) | Original Classic dungeon. |
| 59–60 | Stratholme (Live) | Original Classic dungeon. |
| 59–60 | Dire Maul North | Original Classic dungeon. |
Uldaman and Krol’dok Stronghold at 40–50 are fine for learning the kill order. The group gets strong in Zul’Farrak, Alcaz Prison and Blackrock Depths, where most mobs are humanoids that take extra damage from the Rogue’s Murder talent. At 55–60 it suits Lower Blackrock Spire, Dire Maul and Stratholme: Crusade adds extra damage against undead and demons.
Where the group struggles
- Large packs: without a mage, large pulls take too long. Pull smaller instead of hoping Consecration and Cleave carry it.
- Casters at range do not come into melee. Kick, Repentance and line-of-sight pulls are the answers.
- Tank Rage starts low on the first seconds of each pull. Everyone waits for the Warrior’s Thunder Clap and first Cleave.
- Healing: four players stand in melee range. The Restoration Shaman needs Mana Tide Totem on every hard pack and the Paladin can Flash of Light in an emergency.